Blender Git Commit Log
Git Commits -> Revision d566765
Revision d566765 by Campbell Barton (master) August 27, 2008, 03:34 (GMT) |
get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator. Needed so objects created in an explosion could start spinning without having motion actuators and collision sensors on each item. |
Commit Details:
Full Hash: d5667656353a6ce8247d1e1c125471688c679bd8
SVN Revision: 16265
Parent Commit: 6778c8d
Lines Changed: +220, -80
10 Modified Paths:
/source/blender/makesdna/DNA_actuator_types.h (+6, -1) (Diff)
/source/blender/src/buttons_logic.c (+20, -2) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+11, -3) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+6, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+37, -18) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+8, -6) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+75, -40) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h (+20, -10) (Diff)
/source/gameengine/PyDoc/KX_GameObject.py (+20, -0) (Diff)
/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py (+17, -0) (Diff)
/source/blender/src/buttons_logic.c (+20, -2) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+11, -3) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+6, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+37, -18) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+8, -6) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+75, -40) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h (+20, -10) (Diff)
/source/gameengine/PyDoc/KX_GameObject.py (+20, -0) (Diff)
/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py (+17, -0) (Diff)