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Git Commits -> Revision dd918da

Revision dd918da by Campbell Barton (master)
July 26, 2009, 01:32 (GMT)
ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options.

When the mesh field is left blank and Physics option is enabled, it reinstances the physics mesh from the existing mesh.
like calling gameOb.reinstancePhysicsMesh() from python.

Commit Details:

Full Hash: dd918da8de8b885d90420dc86351a4996dbd6ea6
SVN Revision: 21910
Parent Commit: e9ca435
Lines Changed: +162, -120

11 Modified Paths:

/source/blender/makesdna/DNA_actuator_types.h (+4, -0) (Diff)
/source/blender/src/buttons_logic.c (+4, -1) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+4, -1) (Diff)
/source/gameengine/GameLogic/SCA_IScene.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+10, -4) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp (+10, -3) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+113, -107) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+1, -1) (Diff)
/source/gameengine/PyDoc/GameTypes.py (+10, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021