Blender Git Commit Log
Git Commits -> Revision dd918da
Revision dd918da by Campbell Barton (master) July 26, 2009, 01:32 (GMT) |
ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options. When the mesh field is left blank and Physics option is enabled, it reinstances the physics mesh from the existing mesh. like calling gameOb.reinstancePhysicsMesh() from python. |
Commit Details:
Full Hash: dd918da8de8b885d90420dc86351a4996dbd6ea6
SVN Revision: 21910
Parent Commit: e9ca435
Lines Changed: +162, -120
11 Modified Paths:
/source/blender/makesdna/DNA_actuator_types.h (+4, -0) (Diff)
/source/blender/src/buttons_logic.c (+4, -1) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+4, -1) (Diff)
/source/gameengine/GameLogic/SCA_IScene.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+10, -4) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp (+10, -3) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+113, -107) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+1, -1) (Diff)
/source/gameengine/PyDoc/GameTypes.py (+10, -1) (Diff)
/source/blender/src/buttons_logic.c (+4, -1) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+4, -1) (Diff)
/source/gameengine/GameLogic/SCA_IScene.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+10, -4) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp (+10, -3) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+113, -107) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+1, -1) (Diff)
/source/gameengine/PyDoc/GameTypes.py (+10, -1) (Diff)