Blender Git Loki
Git Commits -> Revision de56a63
January 27, 2010, 05:42 (GMT) |
Fix [#20773] NODE ANIMATION: Animating node values broken Now the compositing node tree will update on frame change if any of the nodes are animated. This doesn't work for playback (i.e. alt a), that's better off waiting until we have some kind of frame caching system. |
Commit Details:
Full Hash: de56a6384957d00c49d5e3846a8bcf7350e96daa
SVN Revision: 26322
Parent Commit: 0c77490
Lines Changed: +111, -57
6 Modified Paths:
/source/blender/blenkernel/BKE_fcurve.h (+5, -0) (Diff)
/source/blender/blenkernel/intern/fcurve.c (+40, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+56, -0) (Diff)
/source/blender/editors/interface/interface_anim.c (+1, -39) (Diff)
/source/blender/editors/space_node/node_draw.c (+3, -16) (Diff)
/source/blender/editors/space_node/space_node.c (+6, -2) (Diff)
/source/blender/blenkernel/intern/fcurve.c (+40, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+56, -0) (Diff)
/source/blender/editors/interface/interface_anim.c (+1, -39) (Diff)
/source/blender/editors/space_node/node_draw.c (+3, -16) (Diff)
/source/blender/editors/space_node/space_node.c (+6, -2) (Diff)