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Git Commits -> Revision deb3e28
Revision deb3e28 by Julian Eisel (HMD_viewport) April 13, 2016, 17:41 (GMT) |
Don't split view in lens distortion shader We don't want to do this in lens distortion shader since we can't add the view offset needed for the 3D effect. |
Commit Details:
Full Hash: deb3e28954e2411f1d87c014dc1f2abf4090cc72
Parent Commit: 077e310
Lines Changed: +2, -13
1 Modified Path:
/source/blender/gpu/shaders/gpu_shader_fx_lensdistortion_frag.glsl (+2, -13) (Diff)