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Git Commits -> Revision e3d3ffe
Revision e3d3ffe by Campbell Barton (master) November 26, 2012, 10:15 (GMT) |
fix [#33303] face selection masking for painting does not work with mesh with n-gon caused by own change to how origindex is used, now if mpoly's CD_ORIGINDEX array is missing its assumes that its the original mpoly array. |
Commit Details:
Full Hash: e3d3ffe7469ed2e868968f8c0c4fccb6874378f1
SVN Revision: 52562
Parent Commit: 240ee2f
Lines Changed: +27, -21
6 Modified Paths:
/source/blender/blenkernel/BKE_DerivedMesh.h (+7, -1) (Diff)
/source/blender/blenkernel/intern/cdderivedmesh.c (+8, -8) (Diff)
/source/blender/blenkernel/intern/particle.c (+4, -4) (Diff)
/source/blender/editors/sculpt_paint/paint_utils.c (+2, -2) (Diff)
/source/blender/render/intern/source/convertblender.c (+2, -2) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+4, -4) (Diff)
/source/blender/blenkernel/intern/cdderivedmesh.c (+8, -8) (Diff)
/source/blender/blenkernel/intern/particle.c (+4, -4) (Diff)
/source/blender/editors/sculpt_paint/paint_utils.c (+2, -2) (Diff)
/source/blender/render/intern/source/convertblender.c (+2, -2) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+4, -4) (Diff)