Blender Git Loki
Git Commits -> Revision e66629c
Revision e66629c by Clément Foucault (master) May 1, 2019, 10:09 (GMT) |
Eevee: Lookdev: Cleanup implementation & support for Bloom and TAA Make Lookdev works with bloom and TAA by rendering it before TAA and fixing the motion vectors of the lookdev balls. Rework Lookdev to remove much of its complexity. Use simpler matrices with more understandable setup code. |
Commit Details:
Full Hash: e66629c128258a325ef7d898fb352e3d2552bbcb
Parent Commit: b581f19
Lines Changed: +165, -156
7 Modified Paths:
/source/blender/draw/engines/eevee/eevee_effects.c (+19, -3) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+0, -4) (Diff)
/source/blender/draw/engines/eevee/eevee_lookdev.c (+85, -67) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+37, -75) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+9, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_temporal_sampling.c (+12, -5) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_velocity_resolve_frag.glsl (+3, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+0, -4) (Diff)
/source/blender/draw/engines/eevee/eevee_lookdev.c (+85, -67) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+37, -75) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+9, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_temporal_sampling.c (+12, -5) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_velocity_resolve_frag.glsl (+3, -0) (Diff)