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Git Commits -> Revision eab8a25
Revision eab8a25 by Mitchell Stokes (master) February 23, 2013, 00:28 (GMT) |
BGE: For BL_Action, use the object's scene rather than the "active" scene, which can potentially cause problems with multiple scenes. |
Commit Details:
Full Hash: eab8a25e038a0068ddc3dd78c07268bcb84a6ade
SVN Revision: 54767
Parent Commit: d05cb9b
Lines Changed: +7, -6
1 Modified Path:
/source/gameengine/Ketsji/BL_Action.cpp (+7, -6) (Diff)