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Git Commits -> Revision ef346eb

Revision ef346eb by Ton Roosendaal (master)
March 9, 2006, 10:13 (GMT)
<sob>dropping OpenGL float buffer drawing... it seems that this isn't
a well supported feature for glDrawPixels(), especially on ATIs crashes
happen with it irregularly. (note; drawing float is a regular opengl 1.0
feature...).

Now all scanline/part updates in renderwindow is converted to 32 bits
before drawing, also the in the UV Image window only 32 bits RGBA is drawn.

What is still float: drawing the final image after render in renderwindow,
and drawing the Z or Alpha in renderwindow and UV image.

Of course we need to test this first. :) Will await reports...

Commit Details:

Full Hash: ef346ebd33600fb58e69c547af7f3d6bcf94abcb
SVN Revision: 6996
Parent Commit: aa31da2
Lines Changed: +37, -9

2 Modified Paths:

/source/blender/src/drawimage.c (+7, -7) (Diff)
/source/blender/src/renderwin.c (+30, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021