Blender Git Commit Log
Git Commits -> Revision ef346eb
Revision ef346eb by Ton Roosendaal (master) March 9, 2006, 10:13 (GMT) |
<sob>dropping OpenGL float buffer drawing... it seems that this isn't a well supported feature for glDrawPixels(), especially on ATIs crashes happen with it irregularly. (note; drawing float is a regular opengl 1.0 feature...). Now all scanline/part updates in renderwindow is converted to 32 bits before drawing, also the in the UV Image window only 32 bits RGBA is drawn. What is still float: drawing the final image after render in renderwindow, and drawing the Z or Alpha in renderwindow and UV image. Of course we need to test this first. :) Will await reports... |
Commit Details:
Full Hash: ef346ebd33600fb58e69c547af7f3d6bcf94abcb
SVN Revision: 6996
Parent Commit: aa31da2
Lines Changed: +37, -9