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Git Commits -> Revision f1a2d46

Revision f1a2d46 by Mitchell Stokes (master)
June 23, 2011, 22:12 (GMT)
BGE Animations: Adding the concept of priority back. Priority is handled on a per layer basis.

Commit Details:

Full Hash: f1a2d46aa0194d831ee8e0a69ee36a3ca669e6f5
SVN Revision: 37770
Parent Commit: 0fbca84
Lines Changed: +25, -15

7 Modified Paths:

/source/gameengine/Converter/BL_ActionActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/BL_Action.cpp (+8, -0) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+3, -0) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.cpp (+2, -6) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+8, -7) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -0) (Diff)
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