Blender Git Commit Log
Git Commits -> Revision f1a2d46
Revision f1a2d46 by Mitchell Stokes (master) June 23, 2011, 22:12 (GMT) |
BGE Animations: Adding the concept of priority back. Priority is handled on a per layer basis. |
Commit Details:
Full Hash: f1a2d46aa0194d831ee8e0a69ee36a3ca669e6f5
SVN Revision: 37770
Parent Commit: 0fbca84
Lines Changed: +25, -15
7 Modified Paths:
/source/gameengine/Converter/BL_ActionActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/BL_Action.cpp (+8, -0) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+3, -0) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.cpp (+2, -6) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+8, -7) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -0) (Diff)
/source/gameengine/Ketsji/BL_Action.cpp (+8, -0) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+3, -0) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.cpp (+2, -6) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+8, -7) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -0) (Diff)