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Git Commits -> Revision f1a5c5f
Revision f1a5c5f by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 27, 2021, 11:42 (GMT) |
EEVEE: Film/Sampling: Add smooth transition Add a smooth transition to avoid flickering of stochastic effects such as soft shadows. This use a simple blend method to progressively reveal the render after some low sample count to avoid most of the flickering. Parameters are hardcoded for now. |
Commit Details:
Full Hash: f1a5c5f6cb58f1e2d87b73307ca2995304a00943
Parent Commit: 556478c
Lines Changed: +66, -3
6 Modified Paths:
/source/blender/draw/engines/eevee/eevee_film.cc (+13, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_film.hh (+6, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_instance.cc (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_sampling.hh (+37, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_shader_shared.hh (+4, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_film_resolve_frag.glsl (+5, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_film.hh (+6, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_instance.cc (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_sampling.hh (+37, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_shader_shared.hh (+4, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_film_resolve_frag.glsl (+5, -1) (Diff)