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Git Commits -> Revision f301c2f

Revision f301c2f by Jeroen Bakker (tmp-eevee-aov)
September 23, 2020, 14:32 (GMT)
EEVEE: Add support for material AOVs

During rendering up to 8 AOVs are supported. The implementation in D7010
used to many resources and was limitted. In this implementation the
resources are 1 accum texture and 1 ubo of 48 bytes per AOV to render so
we could remove this limitation.

Not supported yet is world shader AOV's. This could become the next
target.

Commit Details:

Full Hash: f301c2f38ed4d94e13f3d180e0cde69263f33485
Parent Commit: 57a396c
Lines Changed: +211, -46

10 Modified Paths:

/release/scripts/startup/nodeitems_builtins.py (+7, -4) (Diff)
/source/blender/draw/engines/eevee/eevee_data.c (+3, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+52, -7) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+9, -3) (Diff)
/source/blender/draw/engines/eevee/eevee_render.c (+34, -7) (Diff)
/source/blender/draw/engines/eevee/eevee_renderpasses.c (+34, -9) (Diff)
/source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl (+21, -16) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_aov.c (+26, -0) (Diff)
/source/blender/nodes/shader/node_shader_tree.c (+15, -0) (Diff)
/source/blender/render/intern/source/render_result.c (+10, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021