english Sivu saatavilla vain englanninkielisenä.

Blender Git Statistics -> Branches -> tmp-eevee-aov

"Tmp-eevee-aov" branch

Total commits : 14
Total committers : 2
First Commit : September 23, 2020
Latest Commit : October 21, 2020


Commits by Date

DateNumber of Commits
October 21, 20202
October 20, 20200
October 19, 20200
October 18, 20200
October 17, 20200
October 16, 20200
October 15, 20200
October 14, 20200
October 13, 20200
October 12, 20200
October 11, 20200
October 10, 20200
October 9, 20200
October 8, 20200
October 7, 20200
October 6, 20200
October 5, 20200
October 4, 20200
October 3, 20200
October 2, 20200
October 1, 20200
September 30, 20200
September 29, 20200
September 28, 20204
September 27, 20200
September 26, 20200
September 25, 20202
September 24, 20203
September 23, 20203

Committers

AuthorNumber of Commits
Jeroen Bakker13
Jeroen Bakker1

Popular Files

FilenameTotal Edits
eevee_materials.c4
eevee_render.c3
eevee_private.h3
rna_space.c3
rna_scene.c3
layer.c3
RNA_access.h2
BKE_layer.h2
gpu_codegen.c2
render_result.c2

Latest commits Feed

1 day and 17 hours ago
Code review: Rename ViewLayerAOV to AOV in the API.
1 day and 17 hours ago
Merge branch 'master' into tmp-eevee-aov
September 28, 2020, 09:42 (GMT)
EEVEE AOV: Added test case
September 28, 2020, 06:49 (GMT)
EEVEE AOV: Do not render/show conflicting AOVs
September 28, 2020, 06:32 (GMT)
EEVEE AOV: Validate AOV Names
September 28, 2020, 06:13 (GMT)
Merge branch 'master' into tmp-eevee-aov
September 25, 2020, 06:24 (GMT)
EEVEE AOV: Enable AOV node for any render engine
September 25, 2020, 06:05 (GMT)
EEVEE AOV: Add Support for World Based AOV
Revision d4f6d78 by Jeroen Bakker (tmp-eevee-aov)
September 24, 2020, 14:22 (GMT)
Fix AO Render Pass selection in 3D Viewport
September 24, 2020, 13:15 (GMT)
Fix crash volumetric shaders + Use custom Closure when no matching AOV
September 24, 2020, 12:59 (GMT)
EEVEE AOV: Add support for 64 AOVs

Also adds fixes ShaderToColor node.
September 23, 2020, 14:32 (GMT)
EEVEE: Add support for material AOVs

During rendering up to 8 AOVs are supported. The implementation in D7010
used to many resources and was limitted. In this implementation the
resources are 1 accum texture and 1 ubo of 48 bytes per AOV to render so
we could remove this limitation.

Not supported yet is world shader AOV's. This could become the next
target.
September 23, 2020, 12:25 (GMT)
GPU: Added support for AOV Output node.

Not connected to anything in EEVEE.
September 23, 2020, 11:42 (GMT)
EEVEE-AOV: Data management + UI

- Adds a ViewLayerAOV
- Add layer kernel functions to modify and validate AOVs
- Add Operators to add/remove AOV
- Enable the AOV panel for EEVEE
- Enable the AOV render pass selection in the viewport.

Note that no changes have been made to EEVEE yet.

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2020