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Git Commits -> Revision f469185

Revision f469185 by Mitchell Stokes (master)
May 27, 2014, 19:52 (GMT)
Fix T40344: Levels of Detail not smooth with Armature Modifier

Due to skinning changes for multi-threaded animations, the LOD check was
being done after skinning. Now the LOD check is run before animations.
This means the culling information is a frame old, but this should be
fine.

Commit Details:

Full Hash: f469185f2540378cf0cec9af11e94015f83ecbe1
Parent Commit: 517094a
Lines Changed: +3, -6

2 Modified Paths:

/source/gameengine/Ketsji/KX_Dome.cpp (+0, -3) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+3, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021