Blender Git Commit Log
Git Commits -> Revision f469185
Revision f469185 by Mitchell Stokes (master) May 27, 2014, 19:52 (GMT) |
Fix T40344: Levels of Detail not smooth with Armature Modifier Due to skinning changes for multi-threaded animations, the LOD check was being done after skinning. Now the LOD check is run before animations. This means the culling information is a frame old, but this should be fine. |
Commit Details:
Full Hash: f469185f2540378cf0cec9af11e94015f83ecbe1
Parent Commit: 517094a
Lines Changed: +3, -6