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Git Commits  -> Revision f48adcc
		
			
			
		
| Revision f48adcc by Clément Foucault (eevee-dof-refactor) January 27, 2021, 14:46 (GMT) | 
| EEVEE: Depth Of Field: Add denoising pass to stabilize bokeh highlights Alike in the reference implementation, we stabilize the convolution input. However, instead of a fullblown TAA pass, we just do neighborhood clamping to avoid very bright pixels. We filter only spatially and not temporaly. | 
Commit Details:
Full Hash: f48adcca648be2ba4548f3bbd33f4ba69b9a5558
Parent Commit: 9457a0f
Lines Changed:  +60,  -11
8 Modified Paths:
/release/scripts/startup/bl_ui/properties_render.py (+1, -0) (Diff)
/source/blender/blenloader/intern/versioning_280.c (+3, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_depth_of_field.c (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl (+32, -0) (Diff)
/source/blender/makesdna/DNA_scene_defaults.h (+1, -0) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+10, -7) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+10, -2) (Diff)
/source/blender/blenloader/intern/versioning_280.c (+3, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_depth_of_field.c (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl (+32, -0) (Diff)
/source/blender/makesdna/DNA_scene_defaults.h (+1, -0) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+10, -7) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+10, -2) (Diff)


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 Master Commits MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021