Blender Git Loki
Git Commits -> Revision f5dde1d
Revision f5dde1d by Julian Eisel (soc-2016-layer_manager) July 12, 2016, 21:18 (GMT) |
Add layer visibility toggle Currently only affects drawing, need to check all object iterations if they need a visibility check individually. Alignment need to be improved, didn't find a quick solution though. Would need to be solved differently when moving to outliner anyway. |
Commit Details:
Full Hash: f5dde1d4a1f8b8afed97a9e09f583b3424e36955
Parent Commit: c05fe45
Lines Changed: +75, -12
7 Modified Paths:
/source/blender/blenkernel/BKE_layer.h (+2, -0) (Diff)
/source/blender/blenkernel/intern/layer.c (+16, -0) (Diff)
/source/blender/editors/scene/CMakeLists.txt (+1, -0) (Diff)
/source/blender/editors/scene/layer_types.c (+29, -4) (Diff)
/source/blender/editors/space_layers/layers_draw.c (+11, -4) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+10, -3) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+6, -1) (Diff)
/source/blender/blenkernel/intern/layer.c (+16, -0) (Diff)
/source/blender/editors/scene/CMakeLists.txt (+1, -0) (Diff)
/source/blender/editors/scene/layer_types.c (+29, -4) (Diff)
/source/blender/editors/space_layers/layers_draw.c (+11, -4) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+10, -3) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+6, -1) (Diff)