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Git Commits -> Revision f71ff86

Revision f71ff86 by Mitchell Stokes (master)
January 4, 2011, 07:43 (GMT)
Fix to make two-side texface option work with modifiers in the BGE. However, there appear to be some issues when a mesh has mixed two-side and non two-side faces. I think it's a problem in the converter and possibly related to this bug: https://projects.blender.org/tracker/index.php?func=detail&aid=24948&group_id=9&atid=306

Commit Details:

Full Hash: f71ff8639cecba62c0477790eea8159d6d75e3c5
SVN Revision: 34057
Parent Commit: 34fe2cd
Lines Changed: +7, -0

1 Modified Path:

/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+7, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021