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Git Commits -> Revision f7611b0

Revision f7611b0 by Ton Roosendaal (master)
January 11, 2011, 18:40 (GMT)
Bugfix #25580

Raytracing didn't show soft shadow in reflections, nor did it do any
derivative even. Added a basic version for it in raytracer now, still
needs improvement on heavily curved surfaces. But it's better!

Examples:

Glass sphere, mirror cube and sphere, look how it ignores bump and shadow
http://www.blender.org/bf/derivative256.png

in svn now:
http://www.blender.org/bf/derivative-svn.png


Commit Details:

Full Hash: f7611b0fd3721d2bdbeec02c58f212aa92dc049b
SVN Revision: 34263
Parent Commit: 1d4f1d2
Lines Changed: +38, -15

1 Modified Path:

/source/blender/render/intern/source/rayshade.c (+38, -15) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021