Blender Git Commit Log
Git Commits -> Revision f7611b0
Revision f7611b0 by Ton Roosendaal (master) January 11, 2011, 18:40 (GMT) |
Bugfix #25580 Raytracing didn't show soft shadow in reflections, nor did it do any derivative even. Added a basic version for it in raytracer now, still needs improvement on heavily curved surfaces. But it's better! Examples: Glass sphere, mirror cube and sphere, look how it ignores bump and shadow http://www.blender.org/bf/derivative256.png in svn now: http://www.blender.org/bf/derivative-svn.png |
Commit Details:
Full Hash: f7611b0fd3721d2bdbeec02c58f212aa92dc049b
SVN Revision: 34263
Parent Commit: 1d4f1d2
Lines Changed: +38, -15
1 Modified Path:
/source/blender/render/intern/source/rayshade.c (+38, -15) (Diff)