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Git Commits -> Revision fdabd14

February 20, 2020, 12:00 (GMT)
Shading: add direction modes and phase offset to wave texture node

* Direction mode X, Y and Z to align with axes rather than diagonal or
spherical as previously. X is the new default, existing files will
use diagonal or spherical for compatibility.
* Phase offset to offset the wave along its direction, for purposes like
animation and distortion.

https://developer.blender.org/D6382

Commit Details:

Full Hash: fdabd1446bb82f91d26eb8f934e705f8db5dba30
Parent Commit: de28611
Committed By: Julian Eisel
Lines Changed: +354, -58

13 Modified Paths:

/intern/cycles/blender/blender_shader.cpp (+2, -0) (Diff)
/intern/cycles/kernel/shaders/node_wave_texture.osl (+58, -9) (Diff)
/intern/cycles/kernel/svm/svm_types.h (+16, -1) (Diff)
/intern/cycles/kernel/svm/svm_wave.h (+70, -21) (Diff)
/intern/cycles/render/nodes.cpp (+34, -10) (Diff)
/intern/cycles/render/nodes.h (+3, -1) (Diff)
/source/blender/blenkernel/BKE_blender_version.h (+1, -1) (Diff)
/source/blender/blenloader/intern/versioning_cycles.c (+34, -0) (Diff)
/source/blender/editors/space_node/drawnode.c (+8, -0) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_tex_wave.glsl (+59, -10) (Diff)
/source/blender/makesdna/DNA_node_types.h (+21, -2) (Diff)
/source/blender/makesrna/intern/rna_nodetree.c (+33, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_wave.c (+15, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021