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Blender Git Statistics -> Branches -> vr_scene_inspection

"Vr_scene_inspection" branch

Total commits : 268
Total committers : 4
First Commit : May 27, 2019
Latest Commit : January 16, 2020


Commits by Month

DateNumber of Commits
January, 202010
December, 20199
November, 201937
October, 201913
September, 20197
August, 201956
July, 201952
June, 201976
May, 20198

Committers

AuthorNumber of Commits
Julian Eisel263
Julian Eisel2
LazyDodo2
Bastien Montagne1

Popular Files

FilenameTotal Edits
wm_xr.c74
GHOST_XRSession.cpp55
wm_operators.c31
GHOST_C-api.h28
GHOST_XR_intern.h28
GHOST_XR.cpp26
GHOST_XRGraphicsBinding.cpp25
GHOST_C-api.cpp20
wm.h20
GHOST_XrContext.cpp19

Latest commits Feed

January 16, 2020, 18:53 (GMT)
Fix view stuck at center on session start without positional tracking
January 13, 2020, 15:45 (GMT)
Use correct add-on branch for 'make update'
January 10, 2020, 16:33 (GMT)
Hack: Let gizmos draw during playback to force VR gizmo redraws that way

We have to somehow force VR gizmos (i.e. the virtual camera) to
continuously redraw. Until there's a proper way to do that (e.g.
continuously redrawing certain gizmos without redrawing the rest of the
3D View), just allow playing animation to force these redraws.
January 10, 2020, 15:59 (GMT)
Expose VR view rotation in the RNA/BPY
January 6, 2020, 15:53 (GMT)
Merge branch 'soc-2019-openxr' into vr_scene_inspection
January 6, 2020, 15:52 (GMT)
Merge branch 'temp-openxr-blenderside' into soc-2019-openxr
January 6, 2020, 13:59 (GMT)
Merge branch 'temp-openxr-ghostxr' into temp-openxr-blenderside
January 6, 2020, 13:52 (GMT)
Merge branch 'temp-openxr-directx' into temp-openxr-ghostxr
January 6, 2020, 13:52 (GMT)
Merge branch 'temp-openxr-buildstuff' into temp-openxr-directx
January 6, 2020, 13:41 (GMT)
Merge branch 'master' into temp-openxr-buildstuff
December 13, 2019, 16:48 (GMT)
Fix memory leak when closing Blender while VR session runs
December 13, 2019, 16:40 (GMT)
Fix crash on undo or file load with running VR session
December 13, 2019, 13:13 (GMT)
Allow querying VR session viewer location from Python

Not 100% sure if the output coordinates are correct, only did quick
testing of that. I'm just slowly working towards the virtual camera
feature for a regular viewport.

Also fix compile in Windows error with previous commit.
December 13, 2019, 10:31 (GMT)
Fix two memory leaks in OpenGL Linux (X11) graphics binding
December 12, 2019, 17:27 (GMT)
Add Py API for querying VR session state

This should be a rather important step to get the Python defined VR UIs
to work.

Also:
* Adds a bpy.types.XrSessionState.is_running() class method for
the UI to use.
* Adds a XR-data-changed notifier type for the window manager category
to ensure proper redraws on state changes.
December 12, 2019, 15:18 (GMT)
Fix crash when ending VR session through "Toggle VR Session"
December 11, 2019, 18:06 (GMT)
Fix memory leak when closing Blender with running VR session
December 11, 2019, 17:54 (GMT)
Fix various space transform issues
December 11, 2019, 14:10 (GMT)
Add positional tracking option (3DoF vs. 6DoF)

For passing around the HMD or preparing scenes for 3DoF interaction
(e.g. cardboards) this option is quite handy.

After feedback from @sebastian_k and @noemis, decision was that
disabling the positional tracking should not reset the position to the
starting one. It should just keep whatever is the current position.
So we have to get the local pose (which is different from the per eye
pose) out of OpenXR so we can have more dynamic base position that
changes depending on the positional tracking option.

Not that this isn't working 100% as wanted: There's a slight offset when
disabling the positional tracking. I don't want to spend too much time
on something minor-ish while there are more major features to get done.
November 29, 2019, 11:40 (GMT)
Color transforms were fixed in Windows MR -> disable our workaround

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2020