February 6, 2015, 16:19 (GMT) |
Add initial Ptex support to texture paint mode |
February 6, 2015, 16:19 (GMT) |
Update Blend file saving/loading for Ptex |
February 6, 2015, 16:19 (GMT) |
Add support for GPU drawing of Ptex textures to image node |
February 6, 2015, 16:19 (GMT) |
RNA updates for Ptex |
February 6, 2015, 16:19 (GMT) |
Add loading of Ptex UVs and layer data in Cycles |
February 6, 2015, 16:19 (GMT) |
Add new CustomData layers for Ptex |
February 6, 2015, 16:19 (GMT) |
Add Ptex infrastructure to GPU module - Function to upload the Ptex face mapping data texture - Add Ptex to GPUNodeLink - Pass in object when binding material, used to get at Ptex layer data - Add Ptex utility functions to the GLSL shader |
February 6, 2015, 16:19 (GMT) |
Add API for packing Ptex faces into a single large image TODO: this is much smaller now than before, can probably be moved to better spot |
February 6, 2015, 16:19 (GMT) |
Add basic Ptex reading via OIIO to ImBuf |
February 6, 2015, 16:19 (GMT) |
Add Ptex shader node |
February 6, 2015, 16:19 (GMT) |
Move Cycles' Ptex attribute from vertices to corners |
February 6, 2015, 16:19 (GMT) |
Update DerivedMesh for Ptex drawing/rendering - Temporary change to customdata mask - Add ptex vertex attrib to DerivedMesh for GPU drawing - Automatically add subsurf modifier if needed to get correct tesselation pattern |
February 6, 2015, 16:19 (GMT) |
Tesselation for Ptex loop layer |
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