Blender Git Commits

Blender Git "cycles-ptex-49" branch commits.

Page: 5 / 5

February 6, 2015, 16:19 (GMT)
Add initial Ptex support to texture paint mode
February 6, 2015, 16:19 (GMT)
Update Blend file saving/loading for Ptex
February 6, 2015, 16:19 (GMT)
Add support for GPU drawing of Ptex textures to image node
February 6, 2015, 16:19 (GMT)
RNA updates for Ptex
February 6, 2015, 16:19 (GMT)
Add loading of Ptex UVs and layer data in Cycles
February 6, 2015, 16:19 (GMT)
Add new CustomData layers for Ptex
February 6, 2015, 16:19 (GMT)
Add Ptex infrastructure to GPU module

- Function to upload the Ptex face mapping data texture

- Add Ptex to GPUNodeLink

- Pass in object when binding material, used to get at Ptex layer data

- Add Ptex utility functions to the GLSL shader
February 6, 2015, 16:19 (GMT)
Add API for packing Ptex faces into a single large image

TODO: this is much smaller now than before, can probably be moved to
better spot
February 6, 2015, 16:19 (GMT)
Add basic Ptex reading via OIIO to ImBuf
February 6, 2015, 16:19 (GMT)
Add Ptex shader node
February 6, 2015, 16:19 (GMT)
Move Cycles' Ptex attribute from vertices to corners
February 6, 2015, 16:19 (GMT)
Update DerivedMesh for Ptex drawing/rendering

- Temporary change to customdata mask

- Add ptex vertex attrib to DerivedMesh for GPU drawing

- Automatically add subsurf modifier if needed to get correct
tesselation pattern
February 6, 2015, 16:19 (GMT)
Tesselation for Ptex loop layer
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021