Blender Git Loki

Blender Git "cycles_disney_bsdf_transmittance" branch commits.

Page: 4 / 4

May 24, 2016, 14:51 (GMT)
Added additional variables for storing parameters in the ShaderClosure struct
May 24, 2016, 14:51 (GMT)
added output parameter to the DisneyBsdfNode

That has been forgotten after removing the inheritance of BsdfNode
May 24, 2016, 14:51 (GMT)
removed BsdfNode class inheritance for DisneyBsdfNode

That's due to a naming difference. The Disney BSDF uses the name 'Base Color'
while the BsdfNode had a 'Color' input. That caused a text message to be
printed while rendering.
May 24, 2016, 14:51 (GMT)
disney implementation cleaned
May 24, 2016, 14:51 (GMT)
added the disney brdf as a shader node
May 24, 2016, 14:51 (GMT)
added clearcoat implementation
May 24, 2016, 14:51 (GMT)
disney diffuse und specular implemented
May 24, 2016, 14:51 (GMT)
disney diffuse is working correctly
May 24, 2016, 14:51 (GMT)
added vessel for disney diffuse shader
May 18, 2016, 08:22 (GMT)
Switched from a parameter struct for Disney parameters to ShaderClosure params
May 18, 2016, 08:19 (GMT)
Added additional variables for storing parameters in the ShaderClosure struct
May 17, 2016, 10:03 (GMT)
added output parameter to the DisneyBsdfNode

That has been forgotten after removing the inheritance of BsdfNode
May 17, 2016, 08:45 (GMT)
removed BsdfNode class inheritance for DisneyBsdfNode

That's due to a naming difference. The Disney BSDF uses the name 'Base Color'
while the BsdfNode had a 'Color' input. That caused a text message to be
printed while rendering.
May 17, 2016, 08:45 (GMT)
disney implementation cleaned
May 17, 2016, 08:45 (GMT)
added the disney brdf as a shader node
May 17, 2016, 08:45 (GMT)
added clearcoat implementation
May 17, 2016, 08:45 (GMT)
disney diffuse und specular implemented
May 17, 2016, 08:45 (GMT)
disney diffuse is working correctly
May 17, 2016, 08:45 (GMT)
added vessel for disney diffuse shader
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021