October 7, 2020, 00:17 (GMT) |
only use a single procedural per cache file |
October 7, 2020, 00:01 (GMT) |
Merge branch 'master' into cycles_procedural_api |
October 6, 2020, 04:42 (GMT) |
run clang format |
October 6, 2020, 04:21 (GMT) |
fix crash setting particle systems on objects |
October 6, 2020, 04:21 (GMT) |
correct socket UI name |
October 6, 2020, 04:19 (GMT) |
fix for missing motion steps |
October 6, 2020, 04:19 (GMT) |
cleanup, remove Film::tag_update |
October 6, 2020, 04:19 (GMT) |
Merge branch 'master' into cycles_procedural_api |
October 4, 2020, 03:24 (GMT) |
Alembic import: add an option to force the addition of a modifier on every object This way we can read the full file from Cycles. |
October 4, 2020, 03:14 (GMT) |
add procedurals to update stats |
October 3, 2020, 02:13 (GMT) |
quiet introduced warnings |
October 3, 2020, 02:12 (GMT) |
Mesh, fix typo in socket declaration for subd_shader |
October 3, 2020, 02:12 (GMT) |
fix crash dereferencing nul pointer |
October 3, 2020, 02:12 (GMT) |
fix for missing detection of required mesh tesselation |
October 3, 2020, 02:12 (GMT) |
fix for missing width and height on dicing camera |
October 3, 2020, 02:12 (GMT) |
cleanup, rename num_subd_faces get_num_subd_faces |
October 3, 2020, 02:12 (GMT) |
preserve number of subd faces when copying mesh data, needs a better way... |
October 3, 2020, 02:12 (GMT) |
fix typo in mesh tesselation causing an infinite loop |
October 2, 2020, 03:02 (GMT) |
Merge branch 'master' into cycles_procedural_api |
September 29, 2020, 16:41 (GMT) |
remove Scene::update_procedurals in favor of using directly the ProceduralManager |
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