September 22, 2020, 13:27 (GMT) |
avoid reopening the archive at every frame |
September 22, 2020, 12:54 (GMT) |
Merge branch 'master' into cycles_procedural_api |
September 22, 2020, 12:13 (GMT) |
use the Node::set API to set the Mesh data from another Mesh in the Blender exporter |
September 21, 2020, 15:13 (GMT) |
add missing sockets to ImageTextureNode |
September 21, 2020, 15:13 (GMT) |
fix compile error in debug mode |
September 21, 2020, 11:58 (GMT) |
avoid overloading Node::set for array<Shader *> |
September 21, 2020, 11:13 (GMT) |
include render/shader instead of overloading Node::set |
September 21, 2020, 10:44 (GMT) |
transform subdface into sockets |
September 21, 2020, 10:04 (GMT) |
small cleanup |
September 21, 2020, 09:50 (GMT) |
remove some Volume properties accidentally reintroduced in Mesh |
September 21, 2020, 09:48 (GMT) |
fix for changes in master |
September 21, 2020, 09:33 (GMT) |
Merge branch 'master' into cycles_procedural_api |
September 10, 2020, 17:23 (GMT) |
run clang format |
September 10, 2020, 15:12 (GMT) |
start using getters and setters for Hair |
September 10, 2020, 14:56 (GMT) |
use getters and setters for Volume |
September 10, 2020, 14:52 (GMT) |
set node properties as protected and use getters and setters in more places |
September 10, 2020, 13:40 (GMT) |
use getters and setters for the shader nodes |
September 8, 2020, 21:01 (GMT) |
alembic, fix infinite loops when the archive is invalid |
September 8, 2020, 09:52 (GMT) |
cleanup: remove debug prints |
September 8, 2020, 09:45 (GMT) |
alembic, compute the frame index from the schema |
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