January 28, 2021, 13:32 (GMT)  | 
EEVEE: Depth Of Field: Add new jittered Dof This is a new method to increase quality of the Depth of field. This works by jittering the camera for every sample. This needs a lot of samples to converge to something smooth. The new overblur parameter is introduced to blur each sample to make it noisefree faster at the cost of accuracy.  | 
January 28, 2021, 13:26 (GMT)  | 
EEVEE: Depth Of Field: Reintroduce the extra offset for convolution This is really needed for watertighteness and avoid background leaking.  | 
January 28, 2021, 13:22 (GMT)  | 
EEVEE: Depth Of Field: Fix orthographic view Circle of confusion Orthographic view depth of field was broken since day one it seems.  | 
January 27, 2021, 18:28 (GMT)  | 
EEVEE: Depth Of Field: Gather: Fix tiling artifact on foreground Was caused by wrong tile prediction.  | 
January 27, 2021, 18:05 (GMT)  | 
EEVEE: Depth Of Field: Gather: Fix polygonal dof radius being too big The polygonal bokeh was outputing normalized UV but not the normal one.  | 
January 27, 2021, 17:56 (GMT)  | 
EEVEE: Depth Of Field: Lower minimal CoC radius for scattering Makes possible to have sharper bright spots.  | 
January 27, 2021, 17:49 (GMT)  | 
EEVEE: Depth Of Field: Cleanup: Share more define  | 
January 27, 2021, 17:49 (GMT)  | 
EEVEE: Depth Of Field: Cleanup: Add resolve pass description  | 
January 27, 2021, 17:31 (GMT)  | 
EEVEE: Depth Of Field: Tests: update shader tests  | 
January 27, 2021, 17:30 (GMT)  | 
EEVEE: Depth Of Field: Cleanup: Share defines between C and GLSL  | 
January 27, 2021, 16:11 (GMT)  | 
EEVEE: Depth Of Field: Fix fast gather tiles bleeding color Seems like the dilation is too small for fast gathering to not bleed. Introduce an arbitrary factor to fix this issue.  | 
January 27, 2021, 16:09 (GMT)  | 
EEVEE: Depth Of Field: Add high quality slight defocus option This option is needed to avoid bumping the scene samples really high to mitigate the noise and flickering introduced by slight defocus areas.  | 
January 27, 2021, 15:32 (GMT)  | 
EEVEE: Depth Of Field: Cleanup: Change precision of dof parameter  | 
January 27, 2021, 15:23 (GMT)  | 
EEVEE: Depth Of Field: Fix jump in appearance when using bokeh texture This was caused by a missing factor of 2. Also fix issues with scatter bokeh size. Remove fast_sqrt because it does not give the correct bokeh size and cause noticeable jump between ratio = 1 and ratio > 1.  | 
January 27, 2021, 15:05 (GMT)  | 
EEVEE: Depth Of Field: Fix apparent tiles on foreground limits  | 
January 27, 2021, 14:46 (GMT)  | 
EEVEE: Depth Of Field: Add denoising pass to stabilize bokeh highlights Alike in the reference implementation, we stabilize the convolution input. However, instead of a fullblown TAA pass, we just do neighborhood clamping to avoid very bright pixels. We filter only spatially and not temporaly.  | 
January 27, 2021, 13:27 (GMT)  | 
EEVEE: Depth Of Field: Resolve: Fix slight focus gather radius too big This improves performance a bit.  | 
January 27, 2021, 13:17 (GMT)  | 
EEVEE: Depth Of Field: Scatter Add UI options The neighbor max tooltip could be less vague.  | 
January 27, 2021, 13:15 (GMT)  | 
EEVEE: Depth Of Field: Revert fix scatter power difference Scatter only seems to have an intensity difference because gather is only underestimating the highlights. But the scatter bokeh are correct.  | 
January 27, 2021, 13:15 (GMT)  | 
EEVEE: Depth Of Field: Fix neighborhood rejection The samples were offseted and the difference wasn't absolute.  | 
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 Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021