Blender Git "experimental_gp_weight" branch commits. Page: 83 / 122 August 8, 2017, 18:29 (GMT) | UI: Reorganize Stroke style panel
| August 8, 2017, 14:40 (GMT) | Fix opacity modifier problem with 2.0 value
When the value is set to 2.0, the stroke opacity must be set to 1.0 to force a complete solid drawing.
| August 7, 2017, 14:58 (GMT) | New Simplify stroke operator
Internally runs the same function used in Simplify modifier, but as operator.
| August 7, 2017, 14:51 (GMT) | Cleanup: Fix typo error
| August 7, 2017, 14:46 (GMT) | Cleanup: Remove unused variable
| August 7, 2017, 14:21 (GMT) | Keep color selected when move
When move up or down in the color list, the color must keep selected.
The code has been cleanup too.
| August 7, 2017, 14:03 (GMT) | UI: Move options to side menu button
| August 7, 2017, 14:00 (GMT) | UI: Move buttons in panel
| August 7, 2017, 13:52 (GMT) | UI: Add space between fill type and color
| August 7, 2017, 13:50 (GMT) | UI: Set some panels closed by default
| August 7, 2017, 11:14 (GMT) | Fix z-depth problems in wave modifier
| August 7, 2017, 10:13 (GMT) | Fix segment fault with Dupli modifier
This error was introduced after adding support for modifiers in edit mode
| August 7, 2017, 09:28 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| August 7, 2017, 09:04 (GMT) | VFX Wave modifier uses PI range
The sinusoidal curve uses a loop between 0 and PI to get better and smooth result
| August 7, 2017, 08:52 (GMT) | Fix problem of VFX double drawing
The vfx pass needs a separate framebuffer to avoid double drawing of the strokes.
If necessary, a full copy of the initial texture is done to be used by all vfx modifiers.
| August 6, 2017, 15:07 (GMT) | New VFX Wave modifier
Distorsion using sinusoidal wave
| August 6, 2017, 13:55 (GMT) | Cleanup: Reorganize code
| August 6, 2017, 11:20 (GMT) | New VFX Gaussian Blur modifier
This modifier works only at viewport level and cannot be applied.
| August 5, 2017, 16:20 (GMT) | Cleanup: Reorganize code
| August 5, 2017, 15:52 (GMT) | WIP: Basic structure of VFX Gaussian Blur
This is the first step to implement a system for adding VFX modifiers that are applied to viewport and not to strokes
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