Blender Git Commits

Blender Git "experimental_gp_weight" branch commits.

Page: 83 / 122

August 8, 2017, 18:29 (GMT)
UI: Reorganize Stroke style panel
August 8, 2017, 14:40 (GMT)
Fix opacity modifier problem with 2.0 value

When the value is set to 2.0, the stroke opacity must be set to 1.0 to force a complete solid drawing.
August 7, 2017, 14:58 (GMT)
New Simplify stroke operator

Internally runs the same function used in Simplify modifier, but as operator.
August 7, 2017, 14:51 (GMT)
Cleanup: Fix typo error
August 7, 2017, 14:46 (GMT)
Cleanup: Remove unused variable
August 7, 2017, 14:21 (GMT)
Keep color selected when move

When move up or down in the color list, the color must keep selected.

The code has been cleanup too.
August 7, 2017, 14:03 (GMT)
UI: Move options to side menu button
August 7, 2017, 14:00 (GMT)
UI: Move buttons in panel
August 7, 2017, 13:52 (GMT)
UI: Add space between fill type and color
August 7, 2017, 13:50 (GMT)
UI: Set some panels closed by default
August 7, 2017, 11:14 (GMT)
Fix z-depth problems in wave modifier
August 7, 2017, 10:13 (GMT)
Fix segment fault with Dupli modifier

This error was introduced after adding support for modifiers in edit mode
August 7, 2017, 09:28 (GMT)
Merge branch 'blender2.8' into greasepencil-object
August 7, 2017, 09:04 (GMT)
VFX Wave modifier uses PI range

The sinusoidal curve uses a loop between 0 and PI to get better and smooth result
August 7, 2017, 08:52 (GMT)
Fix problem of VFX double drawing

The vfx pass needs a separate framebuffer to avoid double drawing of the strokes.

If necessary, a full copy of the initial texture is done to be used by all vfx modifiers.
August 6, 2017, 15:07 (GMT)
New VFX Wave modifier

Distorsion using sinusoidal wave
August 6, 2017, 13:55 (GMT)
Cleanup: Reorganize code
August 6, 2017, 11:20 (GMT)
New VFX Gaussian Blur modifier

This modifier works only at viewport level and cannot be applied.
August 5, 2017, 16:20 (GMT)
Cleanup: Reorganize code
August 5, 2017, 15:52 (GMT)
WIP: Basic structure of VFX Gaussian Blur

This is the first step to implement a system for adding VFX modifiers that are applied to viewport and not to strokes
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021