Blender Git Loki

Blender Git "fracture_modifier-master" branch commits.

Page: 5 / 129

January 31, 2018, 11:46 (GMT)
Fix possible concurency issue in mesh normals computation.

Failure in own code from last December, thanks @sergey for finding it.

To be backported to 2.79a.
January 30, 2018, 22:56 (GMT)
Fix T52634: EditMesh Remove doubles could hang

A single diagonal axis was used for sorting coordinates,
the algorithm relied on users not having vertices axis aligned.

Use BLI_kdtree to remove doubles instead.

Overall speed varies, it's more predictable than the previous method.
Some typical tests gave speedup of ~1.4x - 1.7x.
January 30, 2018, 22:56 (GMT)
BLI_kdtree: utility function to remove doubles
January 29, 2018, 19:51 (GMT)
animation bind rotation fix, some dynamic mode fixes
January 26, 2018, 14:18 (GMT)
Related to T53003: tweak scene fps range.

Move restricted 'reasonable' range to ui_range, and allow wider values
for manual settings.
January 26, 2018, 14:18 (GMT)
Fix T53003: IMB: Invalid framerate handling due to short integer overflow.

FFMPEG uses int for the numerator, while Blender uses a short. So in
cases people gave weird exotic framerate values and we cannot reduce
enough the numerator, we'd get totally weird values (even negative frame
rates sometimes!)

Now we add checks for short overflow and approximate as best as possible
in that case (error should not matter unless you have shots of at least
several hundreds of hours ;) ).
January 26, 2018, 14:18 (GMT)
IMB: Add asserts that returned fps and fps base are strictly positives.

Forgot to add that in previous commit, also related to T53003.
January 26, 2018, 07:45 (GMT)
Fix part of T53080: all material previews re-rendering after undo.

This reverts commit dc2617130b2e1d7d2b9892fbd7c6e7b60caafb66, which disabled
writing of previews for undo. While this uses some memory, re-rendering all
previews is very expensive, especially if for example you have lots of materials
using high-res image textures.
January 25, 2018, 23:08 (GMT)
improved rotation calculation in bind animated mesh
January 25, 2018, 15:08 (GMT)
fix for loading crash with dynamic fracture

forgot to copy the fracmesh, but this now might increase mem usage
January 24, 2018, 15:06 (GMT)
Fix T53593: sculpt brush rake spacing bug after recent bugfix.
January 24, 2018, 13:28 (GMT)
fix attempt for split shard to island crashes

customdata was incorrectly freed and corrupted the memory
January 23, 2018, 17:05 (GMT)
added a limit / searchradius for animated mesh binding

bind operator now clears the simulation cache too
January 23, 2018, 15:16 (GMT)
Cycles: Fix bug in user preferences with factory startup

Namely, the issue would happen when CPU device was never used before.
Issue with wrong merge conflict resolution.
January 22, 2018, 21:42 (GMT)
forgot to include workaround for changing vertex counts
January 22, 2018, 20:33 (GMT)
fix attempt for bind animated mesh
January 22, 2018, 14:48 (GMT)
Blender 2.79a: Use latest dev-tools

This way release checker used by Linux release environment is corrected.
January 22, 2018, 13:41 (GMT)
Blender 2.79a: Show both version char and rc text on splash
January 22, 2018, 13:38 (GMT)
Blender 2.79a: Use proper version char
January 22, 2018, 13:32 (GMT)
Blender 2.79a: Point submodules to updated hash
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