Revision daa1487 by Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 08:51 (GMT) |
Cycles: Prevent crash in special cases when object has less slots than mesh This is something what was guaranteed in give_current_material(), just copied some range checking logic from there. Not sure what would be a proper fix here tho. |
Revision 08d14a8 by Gaia Clary / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 08:51 (GMT) |
Collada: Trying to get rid of some warning messages on linux |
Revision 4ed7fb5 by Joshua Leung / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 08:51 (GMT) |
Fix T49441: Grease Pencil - pie menu - brush name field crashes blender Using context.active_gpencil_brush to access the active Grease Pencil brush would result in a crash if trying to rename the brush, because the "ID" pointer was not set. To be backported to 2.78 |
Revision 5cb1251 by Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 08:51 (GMT) |
Fix T49417: Cycles crash - can't use 5 Gigabyte Tile EXR texture file Was an integer overflow issue when calculating offsets. |
Revision 94e91ca by Bastien Montagne / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 08:51 (GMT) |
Fix T49430: append scene with gamelogic broken. In fact, it was the whole remapping process that was broken in logic bricks area, due to terrible design of links between those bricks... Object copying was also broken in that case, fixed as well. To be backported to 2.78. Note that issue was actually probably there since ages, hidden behind dirty hacks used in previous append code (though likely visible in some corner cases). Listen kids: do not, never, ever, do what has been done for links between logic bricks. Never. Ever. Even as pure runtime data it would have been bad, but as stored data... |
Revision abc8810 by Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 08:51 (GMT) |
Cycles: Don't sum up memory usage of all devices together for the stats |
Revision c5558b3 by Bastien Montagne / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 08:51 (GMT) |
Fix crash in own recent rB776a8548f03a049. New ID may be null, have to check this too! Reported by @panzergame over IRC, thanks. To be ported to 2.78 as well. |
Revision 01ed1de by Gaia Clary / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 08:51 (GMT) |
Fix: Collada Importer did not import the Blender Profile information correctly when multiple objects are bound to same armature. This caused Bone tails to be placed wrong. |
Revision a5d8efe by Gaia Clary / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 08:51 (GMT) |
Collada: Trying to get rif of some warning messages on linux |
Revision a2e1051 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 25, 2016, 19:38 (GMT) |
some improvement for dynamic fracture, it now takes location and size of impact object into account with "Limit Impact" |
Revision 35f8158 by Bastien Montagne / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 22, 2016, 14:52 (GMT) |
Fix T49427: Drivers of Shapekeys break when Append a group. Optimization attempt with BKE_library_idtype_can_use_idtype() was not taking into account the fact that drivers may link virtually against any datablock... Has to be rethinked, but for after 2.78 release, this commit is safe to backport. |
Revision d32ae02 by Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 22, 2016, 13:02 (GMT) |
Buildinfo: Improve behavior with detached HEAD Try real hard to detect which branch we've detached from. |
Revision 42f42cb by Bastien Montagne / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 22, 2016, 13:02 (GMT) |
Revision 53ff09b by Julian Eisel / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 22, 2016, 13:02 (GMT) |
GPencil: Fix memory leak using stroke arrange OP |
Revision de311a0 by Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 22, 2016, 10:37 (GMT) |
Blender 2.78: Point locales to the latest branch |
Revision 5ef46c1 by Mai Lavelle / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 22, 2016, 10:33 (GMT) |
Cycles: Fix update of subdivision meshes when global dice rates change When subdivision settings were moved from meshes to objects this was missed, should work fine now. |
Revision 7da7611 by Mai Lavelle / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 22, 2016, 10:33 (GMT) |
Cycles: Adaptive isolation Idea here is to select the lowest isolation level that wont compromise quality. By using the lowest level we save memory and processing time. This will also help avoid precision issues that have been showing up from using the highest level (T49179, T49257). This is a pretty simple heuristic that gives ok results. There's more we could do here, such as filtering for vertices/edges adjacent geometric features that need isolation instead of checking them all, but the logic there could get a bit involved. There's potential for slight popping of edges during animation if the dice rate is low, but I don't think this should be a problem since low dice rates really shouldn't be used in animation anyways. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D2240 |
Revision f3fe4e7 by Mai Lavelle / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 22, 2016, 10:33 (GMT) |
Cycles: Soft minimum for dice rates Use 0.5 as a soft minimum for dice rates to help from setting them too low. Lower values can still be set by typing in the value. |
Revision d146030 by Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 22, 2016, 09:14 (GMT) |
Blender 2.78: Point addons to an updated branch |
Revision bca6aa4 by Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 22, 2016, 09:13 (GMT) |
Blender 2.78: Move to release cycle |
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