Revision b26e1ad by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 31, 2016, 11:19 (GMT) |
fix for occasional crashes with dynamic fracture while freeing the modifier crash happened with scene objects which had a freed rigidbody world but didnt set the pointer to NULL. |
Revision 7befec2 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 31, 2016, 09:27 (GMT) |
fix for loading splitshards to island blends and clusters properly was necessary to skip "empty shards" properly and keep cluster index |
Revision 8c70dd8 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 30, 2016, 21:09 (GMT) |
a bit clean up and attempt to reduce dynamic fracture memory leaks |
Revision 603b9df by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 30, 2016, 13:17 (GMT) |
dont suppress undo save/load with dynamic any more this seems a bit more stable, but does crash occasionally too, and may even corrupt the blend. Workaround, open with official blender and FM is gone, save and blend should be usable again. |
Revision d3cdd5c by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 30, 2016, 13:05 (GMT) |
fix for different constraint behavior after refracturing / reloading / param change constraint enabled flags were changed during sim and next sim started with pre-broken constraints this way... thus different behavior. |
Revision fc5ffd9 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 30, 2016, 08:24 (GMT) |
store constraints for prefractured mode now too in blend this automatically creates constraints from scratch as fallback for older files |
Revision 9c79a51 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 30, 2016, 08:21 (GMT) |
Fix T47758: rigidbody bug with constraint breaking and disable collisions. This is a regression in Bullet, reverted the problematic change for now with a custom patch (backported to Fracture Modifier) |
Revision dce5561 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 29, 2016, 13:24 (GMT) |
allow multiple dynamic destruction with extra particles or verts this should allow triggered dynamic destruction with different colliders at different times. Note: WIP and crashes often in relation with undo |
Revision 536578a by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 27, 2016, 21:19 (GMT) |
fix attempt for some dynamic fracture rotation glitches |
Revision 738bcd8 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 27, 2016, 13:12 (GMT) |
fix: crash when removing FM, ob->derivedFinal can become NULL in this case |
Revision 3e2ed11 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 27, 2016, 13:11 (GMT) |
keep objects completely intact with compounds and stability factor = 1 |
Revision e1e6e2d by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 26, 2016, 17:50 (GMT) |
stability factor should now influence overall stability of object more directly. This should allow to control breaking behavior of the compounds better. As before the masses still have the biggest influence to the breaking behavior, followed by thresholds and connection count per shard. |
Revision 45dbc3d by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 26, 2016, 15:07 (GMT) |
attempt to make compounds a bit more predictable, they should work now when colliding with passive objects too |
Revision cfec6de by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 21, 2016, 15:04 (GMT) |
removed a double bad level call stub, found by jensverwiebe, thanks :) |
Revision 3990ee1 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 21, 2016, 10:39 (GMT) |
Merge remote-tracking branch 'refs/remotes/origin/blender-v2.77-release' into fracture_modifier Conflicts: source/blender/windowmanager/intern/wm_operators.c |
Revision 22a2853 by Sergey Sharybin (blender-v2.77-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 18, 2016, 12:34 (GMT) |
Blender 2.77: Point submodules to an updated hashes |
Revision 870f911 by Sergey Sharybin (blender-v2.77-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 18, 2016, 11:45 (GMT) |
Revert "Fix button display clamping values" This reverts commit e4e21480d6331903c90ab073746484498441e1ac. |
Revision 4522ee1 by Sergey Sharybin (blender-v2.77-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 18, 2016, 11:43 (GMT) |
Blender 2.77; We are now at release cycle |
Revision fc37440 by Campbell Barton / Sergey Sharybin (blender-v2.77-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 18, 2016, 10:44 (GMT) |
Sequencer: expose GL preview alpha in scene UI While this isn't essential, accessing this setting required navigating to each scene and using render menu. Expose in sequencer UI for more convenient access. |
Revision 1e5c7e7 by Campbell Barton / Sergey Sharybin (blender-v2.77-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 18, 2016, 10:44 (GMT) |
Fix T47807: Toggle header shortcut doesn't work |
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