Blender Git Loki

Blender Git "fracture_modifier-master" branch commits.

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September 23, 2015, 14:02 (GMT)
Fix T46161: Rotate around selection changes bezier curve handle type.

Issue is, when 'Rotate Aroud Selection' is set, in Edit mode we do a fake transform operation
to get center point around which to rotate. For curves, most transform operations involve
a check of handle types. For now, added 'TFM_DUMMY' as an exception here.

Think it would be best to actually undo those changes in case of cancelled operation,
but this is much more involved, while this fix is safe enough to be included in final 2.76.
September 23, 2015, 14:02 (GMT)
Fix UI crash entering very long strings

Strings exceeding UI_MAX_DRAW_STR weren't null terminated.
September 23, 2015, 14:02 (GMT)
Fix T46148: Sculpt view-clip fails in ortho mode
September 23, 2015, 14:02 (GMT)
Doc: escape enum name & description

Needed since key enum now uses many characters as they're typed.
September 17, 2015, 14:48 (GMT)
Blender 2.76: Update translations submodule
September 17, 2015, 14:46 (GMT)
Merge branch 'master' into blender-v2.76-release
September 17, 2015, 13:03 (GMT)
Blender 2.76: Point submodules to latest release branch from according repos

No tagging is done yet, will happen in a bit.
September 12, 2015, 13:20 (GMT)
small crash fix for fast bisect / fast bisect fill
August 7, 2015, 13:38 (GMT)
crash fixes for greasepencil edge fracture
August 6, 2015, 19:10 (GMT)
fix: remove doubles on internal cutter mesh created by (nearly) cyclic greasepencil strokes (so non-manifolds are avoided there)
August 6, 2015, 17:33 (GMT)
fix: set cutter axis correctly (RNA called a different function there)
August 6, 2015, 12:41 (GMT)
mark "Dynamic Fracture" as WIP
August 6, 2015, 12:23 (GMT)
compile fixes due to merge
August 6, 2015, 12:22 (GMT)
Merge remote-tracking branch 'refs/remotes/origin/master' into fracture_modifier

Conflicts:
CMakeLists.txt
build_files/cmake/macros.cmake
intern/cycles/kernel/geom/geom_triangle_intersect.h
intern/cycles/kernel/kernel_shader.h
intern/cycles/kernel/svm/svm_closure.h
release/scripts/modules/bpy_extras/io_utils.py
release/scripts/startup/bl_ui/properties_data_modifier.py
release/scripts/startup/bl_ui/space_view3d.py
release/scripts/startup/bl_ui/space_view3d_toolbar.py
source/blender/blenkernel/BKE_blender.h
source/blender/blenkernel/BKE_deform.h
source/blender/blenkernel/BKE_mesh_mapping.h
source/blender/blenkernel/BKE_object.h
source/blender/blenkernel/BKE_rigidbody.h
source/blender/blenkernel/CMakeLists.txt
source/blender/blenkernel/SConscript
source/blender/blenkernel/intern/cdderivedmesh.c
source/blender/blenkernel/intern/object.c
source/blender/blenkernel/intern/rigidbody.c
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/versioning_270.c
source/blender/blenloader/intern/writefile.c
source/blender/editors/animation/keyframes_general.c
source/blender/editors/armature/armature_edit.c
source/blender/editors/gpencil/gpencil_ops.c
source/blender/editors/object/object_intern.h
source/blender/editors/object/object_shapekey.c
source/blender/editors/space_action/action_edit.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/makesdna/DNA_modifier_types.h
source/blender/makesrna/intern/rna_modifier.c
source/blender/modifiers/MOD_modifiertypes.h
source/blender/modifiers/intern/MOD_fluidsim.c
source/blender/modifiers/intern/MOD_normal_edit.c
source/blender/modifiers/intern/MOD_util.c
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
July 23, 2015, 15:47 (GMT)
fix: properly initialize cluster indices of mesh islands, failing to do so caused different activation behavior when triggering
June 13, 2015, 08:55 (GMT)
crash fix, do not reset shards in dynamic fracture
June 13, 2015, 07:22 (GMT)
automatically trigger entire clusters now, if any
June 7, 2015, 19:21 (GMT)
attempt to add a cut by objects / geometry (other FM) option as well as properly resetting shards after fracture parameter change (the latter didnt work properly)
June 7, 2015, 14:45 (GMT)
added possibility to brickify objects, but you need to craft a brick helper object which consists of several islands and covers atleast the bbox of the object to be fractured, and you need to put a fracture modifier which creates just islands on the helper object as well
June 6, 2015, 21:04 (GMT)
fix: limit speed transfer to dynamic objects only, caused severe glitches with prefractured objects
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021