Blender Git Loki

Blender Git "fracture_modifier" branch commits.

Page: 51 / 130

October 19, 2016, 12:26 (GMT)
Cleanup: UI layout: remove unsed and confusing parameter.

Things are complicated enough like that, no need to add useless noise on
top of it!
October 19, 2016, 12:26 (GMT)
Normal edit modifier: Fix relation builder for the new dependency graph
October 19, 2016, 12:26 (GMT)
Ammend to rB00dc0666b3fe: forgot to fix boid->ground of first particle.

This code is confusing, such dirty details should not sneak out of
particles' own private code. :(
October 19, 2016, 12:26 (GMT)
Fix T49631: radial control operators not using DPI properly.
October 19, 2016, 12:26 (GMT)
Fix T49640: Cycles constant folding incorrect for texture coordinates.
October 19, 2016, 12:26 (GMT)
Fix T49636: material draw mode crash with displacement and missing group input node.
October 19, 2016, 12:26 (GMT)
Cycles: Get rid of ifdef-ed noinline policy
October 19, 2016, 12:26 (GMT)
Cycles: Fix use of uninitialized variable in SSS

When ray hits curve segment with SSS shader it was possible to have
uninitialized hit_P variable used for sampling.

Seems that was a reason of our headache of difference between AVX2
and SSE4 render results here, so now we can revert all the nasty
ifdef-ed inline policies.
October 19, 2016, 12:26 (GMT)
Fix T49622: Grease pencil not rendering out of VSE
October 19, 2016, 12:26 (GMT)
Fix T49502: file browser on OS X not highlighting external drives.
October 19, 2016, 12:26 (GMT)
Fix T49629: Graph editor normalize function doesn't work on f-curves with a constant key value

Technically it is a regression in behavior and should be 2.78a.
October 19, 2016, 12:26 (GMT)
Make console message more clear for --scene argument
October 19, 2016, 12:26 (GMT)
Fix T49623: Immediately crash trying to render attached file in Cycles

Original fix in this area was not really complete (but was the safest at
the release time). Now all the crazy configurations of slots going out
of sync should be handled here.
October 19, 2016, 12:26 (GMT)
Fix viewport camera gets out of sync in certain cases

It was possible to have two viewports opened and start using Ctrl-0
to make different objects an active camera for the viewport. This
worked fine for viewports which had decoupled camera from the scene,
but if viewport was locked to scene camera it was possible to run into
situation when two different viewports are locked to scene camera but
had different v3d->camera pointers.
October 19, 2016, 12:26 (GMT)
Fix T49609: Point density textures: vertex colors are not properly averaged in BI

Nice to have in 2.78a, though not a regression.
October 19, 2016, 12:26 (GMT)
Fix T49608: runtime-only particle's boid->ground Object pointer was left dangling to invalid value in read code...
October 19, 2016, 12:26 (GMT)
Fix a few compile errors with C++11 on macOS.
October 19, 2016, 12:26 (GMT)
BLI_task: fix case were some pool could work in more threads than allowed.

We were checking for number of tasks from given pool already active, and
then atomically increasing it if allowed - this is not correct, number
could be increased by another thread between check and atomic op!

Atomic primitives are nice, but you must be very careful with *how* you
use them... Now we atomically increase counter, check result, and if we
end up over max value, abort and decrease counter again.

Spotted by Sergey, thanks!
October 19, 2016, 12:26 (GMT)
Cycles: Fix OpenCL split kernel compilation after recent CUDA 8 performance fix
October 19, 2016, 12:26 (GMT)
Datablock management: remove 'proxy_from' pointer from 'is ID used' checks.

Pretty much same reason as for the 'from' pointer of shapekeys - runtime
data creating loops and 'ghost' dependencies between datablocks.

We need to handle them in cases like remapping, but whall not take them
into account to check dependencies between datablocks... :/
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021