Blender Git Loki

Blender Git "fracture_modifier" branch commits.

Page: 7 / 130

January 25, 2018, 23:08 (GMT)
improved rotation calculation in bind animated mesh
January 25, 2018, 15:08 (GMT)
fix for loading crash with dynamic fracture

forgot to copy the fracmesh, but this now might increase mem usage
January 24, 2018, 15:06 (GMT)
Fix T53593: sculpt brush rake spacing bug after recent bugfix.
January 24, 2018, 13:28 (GMT)
fix attempt for split shard to island crashes

customdata was incorrectly freed and corrupted the memory
January 23, 2018, 17:05 (GMT)
added a limit / searchradius for animated mesh binding

bind operator now clears the simulation cache too
January 23, 2018, 15:16 (GMT)
Cycles: Fix bug in user preferences with factory startup

Namely, the issue would happen when CPU device was never used before.
Issue with wrong merge conflict resolution.
January 22, 2018, 21:42 (GMT)
forgot to include workaround for changing vertex counts
January 22, 2018, 20:33 (GMT)
fix attempt for bind animated mesh
January 22, 2018, 14:48 (GMT)
Blender 2.79a: Use latest dev-tools

This way release checker used by Linux release environment is corrected.
January 22, 2018, 13:41 (GMT)
Blender 2.79a: Show both version char and rc text on splash
January 22, 2018, 13:38 (GMT)
Blender 2.79a: Use proper version char
January 22, 2018, 13:32 (GMT)
Blender 2.79a: Point submodules to updated hash
January 22, 2018, 11:57 (GMT)
Task scheduler: Start with suspended pool to avoid threading overhead on push

The idea is to avoid any threading overhead when we start pushing tasks in a
loop. Similarly to how we do it from the new dependency graph. Gives couple of
percent of speedup here, but also improves scalability.
January 22, 2018, 11:56 (GMT)
Task scheduler: Clarify why do we need an atomic add of 0
January 22, 2018, 11:54 (GMT)
Cycles: Fix crash opening user preferences after adding extra GPU

We can not store pointers to elements of collection property in the
case we modify that collection. This is like storing pointers to
elements of array before calling realloc().
January 22, 2018, 11:39 (GMT)
Cycles tests: Add extra image tests
January 22, 2018, 11:39 (GMT)
Fix T53012: Shadow catcher creates artifacts on contact area

The issue was caused by light sample being evaluated to nan at some point.
This is root of the cause which is to be fixed, but is very hard to trace down
especially via ssh (the issue only happens on AVX2 release build). Will give it
a closer look when back to my AVX2 machine.

For until then this is a good check to have anyway, it corresponds to what's
happening in regular radiance sum.
January 22, 2018, 11:32 (GMT)
Fix retro-futuristical atempt to include some keymaps for non-backported feature from master.

Was making unittests unhappy.
January 22, 2018, 11:22 (GMT)
Revert "Node selection: Stop operator when mouse selection selected a node"

This reverts commit bf58ec9265eef8c6cd3dc350557829151995ef28.
January 22, 2018, 11:20 (GMT)
Cycles: Fix difference in image Clip extension method between CPU and GPU

Our own implementation was behaving different comparing to OSL and GPU,
namely on the border pixels OSL and CUDA was doing interpolation with
black, but we were clamping coordinate.

This partially fixes issue reported in T53452.

Similar change should also be done for 3D interpolation perhaps, but this
is to be investigated separately.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021