Revision 8fedf97 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 25, 2018, 23:08 (GMT) |
improved rotation calculation in bind animated mesh |
Revision 0859c99 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 25, 2018, 15:08 (GMT) |
fix for loading crash with dynamic fracture forgot to copy the fracmesh, but this now might increase mem usage |
Revision 4c1bed0 by Brecht Van Lommel (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 24, 2018, 15:06 (GMT) |
Fix T53593: sculpt brush rake spacing bug after recent bugfix. |
Revision 95a31c8 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 24, 2018, 13:28 (GMT) |
fix attempt for split shard to island crashes customdata was incorrectly freed and corrupted the memory |
Revision d68f53a by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 23, 2018, 17:05 (GMT) |
added a limit / searchradius for animated mesh binding bind operator now clears the simulation cache too |
Revision 2f5a027 by Sergey Sharybin (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 23, 2018, 15:16 (GMT) |
Cycles: Fix bug in user preferences with factory startup Namely, the issue would happen when CPU device was never used before. Issue with wrong merge conflict resolution. |
Revision da98a2c by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 22, 2018, 21:42 (GMT) |
forgot to include workaround for changing vertex counts |
Revision 3691bf1 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 22, 2018, 20:33 (GMT) |
fix attempt for bind animated mesh |
Revision 61335d8 by Sergey Sharybin (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 22, 2018, 14:48 (GMT) |
Blender 2.79a: Use latest dev-tools This way release checker used by Linux release environment is corrected. |
Revision 43d1bfe by Sergey Sharybin (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 22, 2018, 13:41 (GMT) |
Blender 2.79a: Show both version char and rc text on splash |
Revision 4cda3e2 by Sergey Sharybin (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 22, 2018, 13:38 (GMT) |
Blender 2.79a: Use proper version char |
Revision dc4afef by Sergey Sharybin (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 22, 2018, 13:32 (GMT) |
Blender 2.79a: Point submodules to updated hash |
Revision 8553449 by Sergey Sharybin (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 22, 2018, 11:57 (GMT) |
Task scheduler: Start with suspended pool to avoid threading overhead on push The idea is to avoid any threading overhead when we start pushing tasks in a loop. Similarly to how we do it from the new dependency graph. Gives couple of percent of speedup here, but also improves scalability. |
Revision af83535 by Sergey Sharybin (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 22, 2018, 11:56 (GMT) |
Task scheduler: Clarify why do we need an atomic add of 0 |
Revision a361698 by Sergey Sharybin (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 22, 2018, 11:54 (GMT) |
Cycles: Fix crash opening user preferences after adding extra GPU We can not store pointers to elements of collection property in the case we modify that collection. This is like storing pointers to elements of array before calling realloc(). |
Revision 2f6d794 by Sergey Sharybin (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 22, 2018, 11:39 (GMT) |
Cycles tests: Add extra image tests |
Revision c3237cd by Sergey Sharybin (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 22, 2018, 11:39 (GMT) |
Fix T53012: Shadow catcher creates artifacts on contact area The issue was caused by light sample being evaluated to nan at some point. This is root of the cause which is to be fixed, but is very hard to trace down especially via ssh (the issue only happens on AVX2 release build). Will give it a closer look when back to my AVX2 machine. For until then this is a good check to have anyway, it corresponds to what's happening in regular radiance sum. |
Revision 4171701 by Bastien Montagne (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 22, 2018, 11:32 (GMT) |
Fix retro-futuristical atempt to include some keymaps for non-backported feature from master. Was making unittests unhappy. |
Revision 6036bf7 by Sergey Sharybin (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 22, 2018, 11:22 (GMT) |
Revert "Node selection: Stop operator when mouse selection selected a node" This reverts commit bf58ec9265eef8c6cd3dc350557829151995ef28. |
Revision a50c381 by Sergey Sharybin (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 22, 2018, 11:20 (GMT) |
Cycles: Fix difference in image Clip extension method between CPU and GPU Our own implementation was behaving different comparing to OSL and GPU, namely on the border pixels OSL and CUDA was doing interpolation with black, but we were clamping coordinate. This partially fixes issue reported in T53452. Similar change should also be done for 3D interpolation perhaps, but this is to be investigated separately. |
|