Revision 4ed7334 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 28, 2020, 08:01 (GMT) |
Merge branch 'master' into functions |
Revision b92b1a4 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 23, 2020, 16:37 (GMT) |
Use new LinearAllocatedVector in various places |
Revision 096856a by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 23, 2020, 16:35 (GMT) |
new LinearAllocatedVector<T> This is a vector that does not own the memory its elements are stored in. Instead, a linear allocator is passed to every call to `append`, that will be used if the vector has to grow. Since a linear allocator does not support deallocation, no memory is dealloced until the linear allocator is destructed. This structure can be used when many small vectors of initially unknown size are required. |
Revision beed795 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 23, 2020, 14:25 (GMT) |
Merge branch 'master' into functions |
Revision fcfe978 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 20, 2020, 08:27 (GMT) |
Merge branch 'master' into functions |
Revision 3b1c342 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 19, 2020, 10:49 (GMT) |
improve copying StringRef to new buffer |
Revision 3fe710a by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 19, 2020, 09:17 (GMT) |
Merge branch 'master' into functions |
Revision 6399bfc by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 17, 2020, 14:32 (GMT) |
add missing include |
Revision 7f35aa9 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 17, 2020, 14:07 (GMT) |
Merge branch 'master' into functions |
Revision 1945a23 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 17, 2020, 09:47 (GMT) |
Merge branch 'master' into functions |
Revision fad8e47 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 16, 2020, 11:45 (GMT) |
remove UNUSED_FUNCTION_NDEBUG macro again |
Revision b80585b by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 16, 2020, 11:41 (GMT) |
remove unused code |
Revision ecc78d2 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 16, 2020, 11:39 (GMT) |
bring back more correct duplicate removal |
Revision 4d74116 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 15, 2020, 16:55 (GMT) |
initial MultiFunctionID |
Revision bd42f7c by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 15, 2020, 16:52 (GMT) |
remove operation hash of functions, a more reliable system is necessary |
Revision e543c9a by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 14, 2020, 10:40 (GMT) |
add global sin and cos functions |
Revision bdd6957 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 14, 2020, 10:31 (GMT) |
make naming more consistent |
Revision 3e533af by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 14, 2020, 10:29 (GMT) |
make some functions more reusable |
Revision 8363204 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 14, 2020, 10:03 (GMT) |
use faster CPPType access |
Revision 0e0f6a9 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 14, 2020, 09:59 (GMT) |
provide faster access to builtin CPPTypes |
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