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Blender Git "geometry-nodes" branch commits.

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November 20, 2020, 14:45 (GMT)
Geometry Nodes: Add "Edge Angle" option to edge split node

Although disabling this option is equivalent to setting the edge angle
to 180 degrees, there is no great reason to change the settings from what
is exposed in the modifier.

Differential Revision: https://developer.blender.org/D9564
November 20, 2020, 14:32 (GMT)
Geometry Nodes: Add ability to clear object's active modifier

`object.modifiers.active = None` will just clear the active flag
from every modifier.
November 20, 2020, 14:25 (GMT)
Geometry Nodes: Add object.modifiers.active to RNA

This is a RNA only pointer property used to set and get the active
modifier without using an operator.
November 20, 2020, 11:06 (GMT)
Fix T82762: linked but unavailable output handled incorrectly
November 20, 2020, 10:50 (GMT)
Fix T82773: node with unavailable output is handled incorrectly
November 19, 2020, 23:05 (GMT)
Geometry Nodes: Rename category Scattering to Point and sort

The Geometry category should come before Input.
November 19, 2020, 22:13 (GMT)
Geometry Nodes: Hide unsupported attribute types and domains

The random attribute node currently doesn't support every attribute
domain or data type. With a bit of boilerplate code we can remove these
unsupported enum items from the UI for now, and also get a system to
remove unsupported items from the UI in the future. If all attribute
creation nodes end up always supporting all attibute types and domains,
this can be removed.
November 19, 2020, 19:47 (GMT)
Geometry Nodes: Add an operator to set the active modifer

Also make new modifiers active, and properly set the active
state when duplicating a modifier.
November 19, 2020, 19:44 (GMT)
Geometry Nodes: Disallow editing and animating modifier active property

There will be an operator to access this property instead, which provides
a better name and tooltip to expose in the UI, and makes it more clear
that the property is dependent on the other modifiers.
November 19, 2020, 19:35 (GMT)
Geometry Nodes: Add the concept of an active modifier

This commit adds functions to set and get the object's active
modifier, which is stored as a flag in the ModifierData struct,
similar to constraints. This will be used to set the context in
the node editor. There are no visible changes in this commit.
November 19, 2020, 16:41 (GMT)
Cleanup: use struct instead of class
November 19, 2020, 16:38 (GMT)
Merge branch 'master' into geometry-nodes
November 19, 2020, 16:21 (GMT)
Geometry Nodes: Categories for the nodes

See T82367. There is some ongoing discussion about Attributes vs
Attribute. But it is settle to Attribute, so it matches Color, Vector
and Geometry.
November 19, 2020, 15:59 (GMT)
Geometry Nodes: T82701 Name for initial Node Groups

Rename it from "Geometry Node Group" to "Geometry Nodes". This is
shorter and equality descriptive.
November 19, 2020, 15:11 (GMT)
Geometry Nodes - Internal rename + API change: NODES for anything but UI

Most of the times the nodes will be non-empty. Empty is really only what
shows in the UI.
November 19, 2020, 12:40 (GMT)
Geometry Nodes: transform geometry in Object Info node
November 19, 2020, 12:38 (GMT)
Geometry Nodes: give nodes access to object that is being modified
November 19, 2020, 12:17 (GMT)
Geometry Nodes: simplify attributes api and support deletion

The main difference is that the functions to access attributes have
been moved to MeshComponent and PointCloudComponent.
November 18, 2020, 12:41 (GMT)
Geometry Nodes: support controlling instance scale in point instancer node
November 18, 2020, 12:40 (GMT)
Geometry Nodes: support point cloud component in random attribute node
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021