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Blender Git Statistics -> Branches -> geometry-nodes-mix-attributes

"Geometry-nodes-mix-attributes" branch

Total commits : 248
Total committers : 7
First Commit : October 20, 2020
Latest Commit : December 1, 2020


Commits by Month

DateNumber of Commits
December, 202010
November, 2020156
October, 202082

Committers

AuthorNumber of Commits
Jacques Lucke153
Hans Goudey67
Dalai Felinto19
Léo Depoix5
Pablo Vazquez2
Dalai Felinto1
Jeroen Bakker1

Popular Files

FilenameTotal Edits
MOD_nodes.cc59
node.c22
node_geo_point_instance.cc21
rna_modifier.c20
nodeitems_builtins.py19
BKE_node.h17
CMakeLists.txt17
rna_nodetree.c16
node_geo_point_distribute.cc15
drawnode.c14

Latest commits Feed

December 1, 2020, 15:14 (GMT)
enable all blend modes
December 1, 2020, 15:08 (GMT)
initial working mix attributes node
December 1, 2020, 14:13 (GMT)
Merge branch 'geometry-nodes' into geometry-nodes-mix-attributes
December 1, 2020, 14:11 (GMT)
Geometry Nodes: support swapping inputs in function nodes

This is the same fix as in rB5ae666c2cc67be0e5ffb897c1ff48fe434d7dbc6.
December 1, 2020, 14:07 (GMT)
Merge branch 'geometry-nodes' into geometry-nodes-mix-attributes
December 1, 2020, 14:04 (GMT)
Geometry Nodes: automatically reconnect when swapping inputs

This makes it easier to swap the inputs to the Join Geometry node.
The behavior is the same as in the Math node.
December 1, 2020, 13:57 (GMT)
fix
December 1, 2020, 12:52 (GMT)
subset of blend modes, crashes still
December 1, 2020, 11:33 (GMT)
Merge branch 'geometry-nodes' into geometry-nodes-mix-attributes
December 1, 2020, 10:32 (GMT)
Geometry Nodes: correct modifier name when creating from node editor

The name should be the same as when the modifier is created in the
modifier tab of the properties editor.
November 30, 2020, 22:43 (GMT)
Cleanup: Store "is_active" instead of pointer property in panel type

This is consistent with the way other panel type fields are stored.
November 30, 2020, 22:36 (GMT)
Merge branch 'master' into geometry-nodes
November 30, 2020, 19:25 (GMT)
Merge remote-tracking branch 'origin/master' into geometry-nodes
November 30, 2020, 15:43 (GMT)
Cleanup: add a comment
November 30, 2020, 15:34 (GMT)
Merge branch 'master' into geometry-nodes
November 30, 2020, 15:33 (GMT)
Cleanup: correct function name
November 30, 2020, 15:32 (GMT)
initial mix attributes node
November 30, 2020, 15:23 (GMT)
Geometry Nodes: Change modifier name

The modifier was called "Empty", which reflects the fact that the modifier
doesn't do anything when you add it. However, that is not true after you
change the modifier's node group, and the fact that the modifier uses
nodes is the one thing that distinguishes it at this point. This commit
changes the name to "Geometry Nodes", which is simple and consistent
with the "Geometry Node Editor" and the naming of the project so far.
November 30, 2020, 09:27 (GMT)
Merge branch 'master' into geometry-nodes
November 27, 2020, 18:44 (GMT)
Merge branch 'master' into geometry-nodes

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Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021