Blender Git Loki

Blender Git "greasepencil-object" branch commits.

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January 17, 2020, 15:34 (GMT)
GPencil: Cleanup - Make function static
January 17, 2020, 15:32 (GMT)
GPencil: Use existing eval copy for single users
January 17, 2020, 13:44 (GMT)
Merge branch 'greasepencil-refactor' into temp-gpencil-eval
January 17, 2020, 13:43 (GMT)
GPencil: Fix previously selected strokes shows selected after lock their layer
January 17, 2020, 12:56 (GMT)
GPencil: Refactor: Fix assert caused by framebuffer usage optimisation
January 17, 2020, 09:40 (GMT)
GPencil: Optimize when use only one user
January 17, 2020, 09:10 (GMT)
Merge branch 'greasepencil-refactor' into temp-gpencil-eval
January 17, 2020, 09:10 (GMT)
GPencil: Fix versioning code to check version
January 17, 2020, 09:06 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
January 17, 2020, 09:05 (GMT)
Merge branch 'master' into greasepencil-object
January 17, 2020, 09:04 (GMT)
GPencil: Fix segment fault in triangulation

If the number of points is < 2, clear the triangles data.
January 17, 2020, 07:55 (GMT)
GPencil: Move triangulation to modifiers and remove force fill recalc
January 17, 2020, 00:11 (GMT)
GPencil: Refactor: Allocate GPU framebuffers only if necessary

Also use signed format only if needed.

Note that you cannot see subtractive, overlay and divide blend modes in
the viewport because of the srgb hack AND the current viewport framebuffer
format.
January 16, 2020, 21:56 (GMT)
Cleanup: Rename BKE_gpencil_calc_stroke_uv function to BKE_gpencil_stroke_uv_update

January 16, 2020, 21:54 (GMT)
Calculate Filling data when stroke is modified

Instead to calculate the geometry data in runtime, now this data is calculated when the stroke is created or modified and saved.

January 16, 2020, 17:41 (GMT)
Revert "Tag any stroke using the material property"

This reverts commit 07c2a935cfb17c1d4b13d715d6ede26b632c7447.
January 16, 2020, 17:40 (GMT)
Remove gp_style parameter
January 16, 2020, 15:29 (GMT)
Tag any stroke using the material property

This is required to calculate triangulation if the material is changed from NO Fill to Fill
January 16, 2020, 14:49 (GMT)
Fixes after first code review
January 16, 2020, 12:19 (GMT)
Create duplication of material array for eval datablock

If this copy is not done, when the datablock is cleared, the first datablock that use the material array, destroy the array, and in the second time the pointer is used, it's invalid.

Now, each datablock, uses its own material array.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021