January 6, 2020, 16:08 (GMT) |
GPencil: More changes to Simplify Tint |
January 6, 2020, 15:53 (GMT) |
GPencil: First steps to add Simplify to refactor Also, we have decided to reduce the number of simplify options because now it's not logic. Still pending the tinting option. |
January 6, 2020, 10:30 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 6, 2020, 10:29 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: release/scripts/presets/keyconfig/keymap_data/industry_compatible_data.py |
January 6, 2020, 10:21 (GMT) |
GPencil: Disable AA resource creation when enabling Simplify |
January 6, 2020, 10:16 (GMT) |
GPencil: Disable AA using simplify |
January 6, 2020, 10:08 (GMT) |
GPencil: Add new AA simplify option Also some cleanup in other simplify options |
January 6, 2020, 09:56 (GMT) |
GPencil: Remove AA parameter from UserPrefs This will be replaced by a simplify option with the new refactored drawing engine. |
January 6, 2020, 09:45 (GMT) |
Cleanup: Fix compiler warning |
January 6, 2020, 09:40 (GMT) |
GPencil: Rename BKE functions to follow standard naming |
January 6, 2020, 09:31 (GMT) |
GPencil: Rename ED_gp_get_drawing_reference to ED_gpencil_drawing_reference_get |
January 5, 2020, 11:51 (GMT) |
Cleanup: Typo error |
January 5, 2020, 11:28 (GMT) |
GPencil: Add ToDo comment |
January 5, 2020, 08:48 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 5, 2020, 08:48 (GMT) |
Merge branch 'master' into greasepencil-object |
January 4, 2020, 21:03 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 4, 2020, 21:03 (GMT) |
Merge branch 'master' into greasepencil-object |
January 4, 2020, 18:33 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 4, 2020, 18:32 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 0f7bde8 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 4, 2020, 16:42 (GMT) |
GPencil: Refactor: Add SMAA as Antialiasing solution This removes the need of MSAA and the cost associated with it. We run edge detection on both revealage and color buffer. However the implemntation is not perfect: The source buffers are in linear color space and the edge detection implies gamma corrected (display) space. This mean the algorithm fails to capture some color changes. To workaround this, we increase SMAA_LUMA_WEIGHT which has the same effect as decreasing SMAA_THRESHOLD. This works ok in most scenes since GPencil objects have clean and sharply defined shapes. |
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