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Blender Git "greasepencil-object" branch commits.

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January 6, 2020, 16:08 (GMT)
GPencil: More changes to Simplify Tint
January 6, 2020, 15:53 (GMT)
GPencil: First steps to add Simplify to refactor

Also, we have decided to reduce the number of simplify options because now it's not logic.

Still pending the tinting option.
January 6, 2020, 10:30 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
January 6, 2020, 10:29 (GMT)
Merge branch 'master' into greasepencil-object

Conflicts:
release/scripts/presets/keyconfig/keymap_data/industry_compatible_data.py
January 6, 2020, 10:21 (GMT)
GPencil: Disable AA resource creation when enabling Simplify
January 6, 2020, 10:16 (GMT)
GPencil: Disable AA using simplify
January 6, 2020, 10:08 (GMT)
GPencil: Add new AA simplify option

Also some cleanup in other simplify options
January 6, 2020, 09:56 (GMT)
GPencil: Remove AA parameter from UserPrefs

This will be replaced by a simplify option with the new refactored drawing engine.
January 6, 2020, 09:45 (GMT)
Cleanup: Fix compiler warning
January 6, 2020, 09:40 (GMT)
GPencil: Rename BKE functions to follow standard naming

January 6, 2020, 09:31 (GMT)
GPencil: Rename ED_gp_get_drawing_reference to ED_gpencil_drawing_reference_get

January 5, 2020, 11:51 (GMT)
Cleanup: Typo error
January 5, 2020, 11:28 (GMT)
GPencil: Add ToDo comment
January 5, 2020, 08:48 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
January 5, 2020, 08:48 (GMT)
Merge branch 'master' into greasepencil-object
January 4, 2020, 21:03 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
January 4, 2020, 21:03 (GMT)
Merge branch 'master' into greasepencil-object
January 4, 2020, 18:33 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
January 4, 2020, 18:32 (GMT)
Merge branch 'master' into greasepencil-object
January 4, 2020, 16:42 (GMT)
GPencil: Refactor: Add SMAA as Antialiasing solution

This removes the need of MSAA and the cost associated with it.
We run edge detection on both revealage and color buffer.

However the implemntation is not perfect: The source buffers are in linear
color space and the edge detection implies gamma corrected (display) space.
This mean the algorithm fails to capture some color changes. To workaround
this, we increase SMAA_LUMA_WEIGHT which has the same effect as decreasing
SMAA_THRESHOLD. This works ok in most scenes since GPencil objects have
clean and sharply defined shapes.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021