Blender Git Loki

Blender Git "interactive_physics" branch commits.

October 19, 2018, 08:08 (GMT)
Setting object position is propagated to the physics simulation even for dynmamic objects.

The velocity is also reset to 0, which makes sense after forcing a dynamic object position.
Known issues:
- in interactive mode, changing an object position by rna causes a simulation step
- setting any part of the object position or orientation causes the full matrix to be applied to physics => missing true rigid body API
October 11, 2018, 12:06 (GMT)
Interactive mode: new scene.flag SCE_INTERACTIVE to update the depsgraph without frame change but running physics.

Interactive button added on time line.
October 10, 2018, 16:13 (GMT)
Fix bug with transformed object interfering with rigid body simulation.

Note: bug was caused by use of legacy ob->flag & SELECT. New OB_PHYS_MOVING
flag to mark that an active object is being transformed.

Make active object position update independent of cache write in preparation
of interactive physics.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2019