April 9, 2020, 00:39 (GMT) |
Mirror modifier: Fix layout misalignments and simplify code Meant as an example for changes to be applied everywhere. |
April 9, 2020, 00:36 (GMT) |
Fix layout when using uiItemFullR() after uiItemL_respect_property_split() Also make the decorator layout as return value easier to understand. |
April 8, 2020, 23:49 (GMT) |
Merge branch 'master' into temp-checkbox-layout-tweaks |
April 8, 2020, 23:40 (GMT) |
Fix broken split layout for operator properties popups Was creating multiple nested split layouts. `uiDefAutoButsRNA()` used to do it's own layout splitting, that's redundant now, so I removed it. |
April 8, 2020, 22:30 (GMT) |
Solidify UI checkbox layout update |
April 8, 2020, 22:12 (GMT) |
Image empty checkbox layout updates |
April 8, 2020, 21:53 (GMT) |
Sequencer checkbox layout updates |
April 8, 2020, 21:53 (GMT) |
Sculpt & paint UI checkbox layout updates |
April 8, 2020, 21:19 (GMT) |
Camera and Curve obdata properties layout updates |
April 8, 2020, 19:38 (GMT) |
Change manually split layouts to 40% |
April 8, 2020, 19:37 (GMT) |
Mask modifier layout C++ needs workaround for including BKE_screen.h and a PanelDrawFn definition. |
April 8, 2020, 18:45 (GMT) |
Update Preferences and Physics UI layouts for new checkboxes |
April 8, 2020, 17:40 (GMT) |
Update Mesh obdata properties |
April 8, 2020, 16:48 (GMT) |
Data transfer modifier UI update |
April 8, 2020, 16:10 (GMT) |
Object properties layout update |
April 8, 2020, 15:38 (GMT) |
Cleanup: Doxygen secionts, rename re_order -> reorder |
April 8, 2020, 15:38 (GMT) |
Fix debug mode crash adding and deleting modifier |
April 8, 2020, 15:34 (GMT) |
Update View Layer properties layout |
April 8, 2020, 15:23 (GMT) |
Layout updates for Output Properties |
April 8, 2020, 15:22 (GMT) |
Use 40/50% properties split layout |
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