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Blender Git "opensubdiv-modifier" branch commits.

July 20, 2015, 12:24 (GMT)
Merge branch 'master' into opensubdiv-modifier

Conflicts:
CMakeLists.txt
source/blender/blenkernel/intern/subsurf_ccg.c
July 20, 2015, 12:21 (GMT)
OpenSubdiv: Some last minute improvements

- use utility function to define shader's input, output types
and number of vertices.

- Make sure #version 150 is never used if blender is built
without OpenSubdiv.
July 20, 2015, 12:18 (GMT)
OpenSubdiv: Fix for #version being defined multiple times for geometry shader
July 20, 2015, 11:01 (GMT)
Cleanup: spelling
July 20, 2015, 10:55 (GMT)
Cleanup: whitespace
July 20, 2015, 10:41 (GMT)
Minor tweaks, cast spacing & unused macro
July 20, 2015, 10:01 (GMT)
Quiet unused warning
July 20, 2015, 10:01 (GMT)
OpenSubdiv: Some more compilation error fixes
July 20, 2015, 09:57 (GMT)
OpenSubdiv: Fix compilation error of CCG with disabled OpenSubdiv
July 17, 2015, 09:59 (GMT)
OpenSubdiv: Minor cleanup
July 17, 2015, 09:50 (GMT)
OpenSubdiv: Make sure tabs are used for indentation
July 17, 2015, 09:29 (GMT)
OpenSubdiv: Fix some bad array subscriptions in drawing code
July 17, 2015, 08:32 (GMT)
OpenSubdiv: Can't really avoid passing subdiv level to GL mesh construction

Topology is not refined at that point yet and does not contain any information
about subdivision level.
July 17, 2015, 07:55 (GMT)
Merge branch 'master' into opensubdiv-modifier
July 16, 2015, 16:18 (GMT)
OpenSubdiv: Fixes to make branch compilable on Windows

Only teested CMake for now, checking SCons will happen later.
July 16, 2015, 15:42 (GMT)
OpenSubdiv: Fix compilation error with strict flags in release mode
July 16, 2015, 15:37 (GMT)
Merge branch 'master' into opensubdiv-modifier
July 16, 2015, 14:13 (GMT)
OpenSubdiv: Experiments with CPU face-varying interpolation

It's kind of a failure actually because face-varying interpolation is not
supported yet by limit evalaution API, meaning we can't really do CPU side
UV map evaluation.

This commit lays down some basis of the work for future and finished vertex
varying evalaution which was used here for some quick tests.
July 16, 2015, 13:24 (GMT)
OpenSubdiv: Initial implementation of face varying data interpolation in evaluator

Not really used at this moment, but will be quite soon.

Also removed unused non-volatile evaluator for now to make code much smaller.
July 16, 2015, 11:28 (GMT)
OpenSubdiv: Remove some deprecated arguments from GL Mesh CAPI
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021