June 9, 2015, 09:59 (GMT) |
Handle grid name lookups from cycles nodes as weak references and prevent exceptions. The shader output names are not guaranteed to match the VDB grid names. The grid info in nodes can get outdated, files can be manipulated externally etc., so a failure of grid lookup from Cycles should be handled gracefully. |
June 9, 2015, 05:36 (GMT) |
Fix compile error. |
June 9, 2015, 00:02 (GMT) |
Merge branch 'master' into openvdb |
June 8, 2015, 23:54 (GMT) |
Cycles: use vdb ray intersectors for shadow rays as well. |
June 8, 2015, 20:22 (GMT) |
Fix for crash on NULL pointer if using the high density grid for rendering. |
June 8, 2015, 20:09 (GMT) |
Store grids' informations in the node. Patch by @lukastoenne, with minor edits. |
June 8, 2015, 20:08 (GMT) |
Exporter: decrease tolerance yet again. |
June 7, 2015, 18:14 (GMT) |
Cycles: disable -Wfloat-conversion and -Wdouble-promotion for OpenVDB for now, and quiet warning. |
June 7, 2015, 17:50 (GMT) |
Cycles: de-duplicate ray march loops. The main logic was split up in a separate function which has quite a number of arguments, could be worth looking into that matter at some point. Also it seems like dense volume are slower to render now. |
June 7, 2015, 02:29 (GMT) |
Somewhat improve behaviour of the vdb file reader: - it now stores a pointer to an io::File to avoid deleting and reallocating the reader itself for each frame when importing. - if a file is inder 10 Mb a private copy of it should be made by VDB to ensure it is not modified while reading. This could become a user setting at some point. |
June 7, 2015, 01:10 (GMT) |
Correct UI names and tooltips. |
June 7, 2015, 00:40 (GMT) |
Add a dedicated poll function for the cache operators. |
June 7, 2015, 00:29 (GMT) |
Cleanups: - automatically add an underscore to the filename before the frame number in the filename instead. - rename "string" -> "r_filename" argument - removed useless NULL check |
June 7, 2015, 00:02 (GMT) |
Ask user to overwrite files if they already exist. Only checks for the frame though. |
June 6, 2015, 23:33 (GMT) |
Fix for recent clip change: ensure fluid matrices are computed for the export. |
June 6, 2015, 23:27 (GMT) |
Ensure cache directory exists. |
June 6, 2015, 22:57 (GMT) |
Clip some low res grids based on the high res density. Rationale is that in some cases the high resolution density is larger than the low resolution one, so here we ensure there's enough data for lookup during rendering for instance. |
June 6, 2015, 22:52 (GMT) |
Decrease tolerance for vector grids due to possible loss of data. |
June 6, 2015, 12:59 (GMT) |
Increase tolerance value used for copying a dense array to a sparse grid. This doesn't affect low resolution grids much but makes a real difference for high res grids, as it only considers values real close to the actual smoke or fire. Although it might be a bit high of a value, it gives some nice file sizes going from 106.6 Mb down to 37.7 Mb (pointcache: 264.3 Mb) in a simple simulation with a base res of 128 and a high res of 2. |
June 5, 2015, 20:24 (GMT) |
Merge branch 'master' into openvdb |
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