Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 23, 2019, 15:49 (GMT)
GPencil: Cleanup code
June 23, 2019, 10:58 (GMT)
DNA: reduce Object size by 16 bytes

No need to use int for boolean value.
June 23, 2019, 10:51 (GMT)
Cleanup: unused args
June 23, 2019, 02:11 (GMT)
UI: Only Origins: Correct tooltip
June 23, 2019, 01:38 (GMT)
Cleanup: pep8
June 23, 2019, 01:38 (GMT)
Cleanup: unused args
June 23, 2019, 01:31 (GMT)
UI: Rename "Zoom Border --> Zoom Region"

Part of T56648
June 23, 2019, 01:16 (GMT)
UI: Rename "Viewer Border" to "Viewer Region"

Part of T56648
June 22, 2019, 23:57 (GMT)
UI: Rename "Draw Thin" to "Display Thin"

Part of T56648
June 22, 2019, 22:19 (GMT)
UI: Adjust naming for recent Scene Strip options

- Use Sequencer rather than Sequence
- Use Camera rather than 3D Camera
June 22, 2019, 22:16 (GMT)
UI: Add Strip Type Icons in the VSE Sidebar Header

This helps users identify the active strip type much more clearly.

Differential Revision: https://developer.blender.org/D5124
June 22, 2019, 22:03 (GMT)
Fix T66022: crash adding subdivision surface modifier to some meshes

This reverts commit 7c9f64d00835:
"Fix T63766: Multiresolution behavior when using crease edge"
June 22, 2019, 15:47 (GMT)
GPencil: Fix Fast Drawing and MSAA disabled in previous commit

The previous commit disable the fast drawing if the background texture was not ready, but it did not detect the Painting mode, so the fast was always disabled.

Now the check is done inside paint mode.
June 22, 2019, 15:11 (GMT)
GPencil: Don't use MSAA for background texture

This texture has already the MSAA applied.
June 22, 2019, 14:50 (GMT)
Fix T65955: GPencil: drawing shapes on surface causes intense viewport flickering

There were some problems in the engine because the data was saved inside e_data struct, but this struct is reset sometimes and the background texture is not valid.

Now, the data has been moved to stl->g_data and all creation and free has been moved to use stl->g_data. This fix also some small memory leak for the Buffer GPUBatch data.

The background texture has been moved to texture list because must be available all the time. When is not drawing, the texture is removed to safe memory. Also, if the mode is painting and the texture is not ready because it was removed by Draw Manager, the texture is reloaded with the background image again. This ensure the background image is always visible when painting.

Also I have used this patch to reduce the size of texture used for background to 16F instead of 32F and the blank texture to 1x1 pixels instead of 16x16.

Reviewed by: @fclem

See D5115 for more details
June 22, 2019, 14:00 (GMT)
macOS: tweaks for macOS bundle script

* Follow Blender code style a bit more closely
* Fix mixed tabs and spaces
* Remove old README now that it's part of the script
* Make less tied to specific Blender version numbers
June 22, 2019, 14:00 (GMT)
Nodes: show shader -> other socket type as invalid link
June 22, 2019, 13:07 (GMT)
Cleanup: add braces
June 22, 2019, 10:13 (GMT)
Keymap: Add Alt-A, Ctrl-I to file-select space
June 22, 2019, 10:10 (GMT)
File Selector: add options to select all operator

Add common select options (toggle/invert etc).
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