Revision 91069fd by Antonio Vazquez June 23, 2019, 15:49 (GMT) |
GPencil: Cleanup code |
Revision 74ebbaf by Campbell Barton June 23, 2019, 10:58 (GMT) |
DNA: reduce Object size by 16 bytes No need to use int for boolean value. |
Revision cb817d9 by Campbell Barton June 23, 2019, 10:51 (GMT) |
Cleanup: unused args |
Revision 3695513 by Aaron Carlisle June 23, 2019, 02:11 (GMT) |
UI: Only Origins: Correct tooltip |
Revision 589fa69 by Campbell Barton June 23, 2019, 01:38 (GMT) |
Cleanup: pep8 |
Revision 90d262a by Campbell Barton June 23, 2019, 01:38 (GMT) |
Cleanup: unused args |
Revision 447443e by Aaron Carlisle June 23, 2019, 01:31 (GMT) |
Revision 82c112e by Aaron Carlisle June 23, 2019, 01:16 (GMT) |
Revision e7a0f0a by Aaron Carlisle June 22, 2019, 23:57 (GMT) |
Revision 6182531 by William Reynish June 22, 2019, 22:19 (GMT) |
UI: Adjust naming for recent Scene Strip options - Use Sequencer rather than Sequence - Use Camera rather than 3D Camera |
Revision a7c4eda by William Reynish June 22, 2019, 22:16 (GMT) |
UI: Add Strip Type Icons in the VSE Sidebar Header This helps users identify the active strip type much more clearly. Differential Revision: https://developer.blender.org/D5124 |
Revision ae6300a by Brecht Van Lommel June 22, 2019, 22:03 (GMT) |
Fix T66022: crash adding subdivision surface modifier to some meshes This reverts commit 7c9f64d00835: "Fix T63766: Multiresolution behavior when using crease edge" |
Revision ab94926 by Antonio Vazquez June 22, 2019, 15:47 (GMT) |
GPencil: Fix Fast Drawing and MSAA disabled in previous commit The previous commit disable the fast drawing if the background texture was not ready, but it did not detect the Painting mode, so the fast was always disabled. Now the check is done inside paint mode. |
Revision d51ad19 by Antonio Vazquez June 22, 2019, 15:11 (GMT) |
GPencil: Don't use MSAA for background texture This texture has already the MSAA applied. |
Revision 8bf1977 by Antonio Vazquez June 22, 2019, 14:50 (GMT) |
Fix T65955: GPencil: drawing shapes on surface causes intense viewport flickering There were some problems in the engine because the data was saved inside e_data struct, but this struct is reset sometimes and the background texture is not valid. Now, the data has been moved to stl->g_data and all creation and free has been moved to use stl->g_data. This fix also some small memory leak for the Buffer GPUBatch data. The background texture has been moved to texture list because must be available all the time. When is not drawing, the texture is removed to safe memory. Also, if the mode is painting and the texture is not ready because it was removed by Draw Manager, the texture is reloaded with the background image again. This ensure the background image is always visible when painting. Also I have used this patch to reduce the size of texture used for background to 16F instead of 32F and the blank texture to 1x1 pixels instead of 16x16. Reviewed by: @fclem See D5115 for more details |
Revision 3c8f8a9 by Brecht Van Lommel June 22, 2019, 14:00 (GMT) |
macOS: tweaks for macOS bundle script * Follow Blender code style a bit more closely * Fix mixed tabs and spaces * Remove old README now that it's part of the script * Make less tied to specific Blender version numbers |
Revision 0b988a0 by Brecht Van Lommel June 22, 2019, 14:00 (GMT) |
Nodes: show shader -> other socket type as invalid link |
Revision 8b63374 by Campbell Barton June 22, 2019, 13:07 (GMT) |
Cleanup: add braces |
Revision dc6a6f1 by Campbell Barton June 22, 2019, 10:13 (GMT) |
Keymap: Add Alt-A, Ctrl-I to file-select space |
Revision f2e601e by Campbell Barton June 22, 2019, 10:10 (GMT) |
File Selector: add options to select all operator Add common select options (toggle/invert etc). |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021