Revision bf455c2 by Campbell Barton October 11, 2018, 04:24 (GMT) |
DRW: avoid edit-mode layer lookups for freestyle |
Revision fb79357 by Campbell Barton October 11, 2018, 04:15 (GMT) |
Cleanup: assign a var to check an edge is real Makes code slightly more readable. |
Revision fd2ffb0 by Campbell Barton October 11, 2018, 01:24 (GMT) |
RNA: remove redundant new_from_object/to_mesh arg If the caller wants loop-tris, there is a function to calculate them. |
Revision 92a494e by Campbell Barton October 11, 2018, 00:41 (GMT) |
DRW: remove redundant editmode mesh tessellation Also re-order logic so loop indices are ensured to be valid. |
Revision 121c94b by Campbell Barton October 10, 2018, 23:34 (GMT) |
Cleanup: mesh iterators - Split indexed/non-indexed into separate loops. - Avoid assigning the same value in the loop. - Use const variables. |
Revision 4728eed by Campbell Barton October 10, 2018, 23:09 (GMT) |
UI: increase size of copy buffer The length was 400 which isn't enough for some file paths. |
Revision 926b9ae by Campbell Barton October 10, 2018, 23:04 (GMT) |
UI: copy-buffer was cleared w/ non-text buttons Also correct invalid strncpy use. |
Revision f5e51de by Campbell Barton October 10, 2018, 22:38 (GMT) |
Merge branch 'master' into blender2.8 |
Revision b618c18 by Campbell Barton October 10, 2018, 22:36 (GMT) |
Fix incorrect strncpy use Didn't ensure null terminated. |
Revision 59e4935 by Campbell Barton October 10, 2018, 22:29 (GMT) |
Fix draw manager out of bounds assignment |
Revision 0f147bf by Campbell Barton October 10, 2018, 22:27 (GMT) |
Remove image based bitmap font support Was used in the game engine and is no longer used. |
Revision 66738d4 by Campbell Barton October 10, 2018, 22:08 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 2083a7e by Campbell Barton October 10, 2018, 22:03 (GMT) |
Cleanup: style (pointers) |
Revision 95f2604 by Campbell Barton October 10, 2018, 21:20 (GMT) |
Cleanup: indentation |
Revision 060adfb by Campbell Barton October 10, 2018, 21:14 (GMT) |
Correct case |
Revision c2519d8 by Antonio Vazquez October 10, 2018, 21:00 (GMT) |
GP: New Glow Shader FX (wip) New shader to simulate a glow of the color. The glow can be generated by luminance threshold or using a selection color. |
Revision d29f98e by Germano Cavalcante October 10, 2018, 16:39 (GMT) |
Python GPU: Use PyC_AsArray_FAST in GPUVertBuf.fill_attribute. This allows you to use other types of sequences besides tuples. |
Revision 5e88d10 by Germano Cavalcante October 10, 2018, 16:39 (GMT) |
Python GPU: Use PyC_AsArray_FAST when initing GPUIndexBuff. This allows you to use other types of sequences besides tuples. |
Revision 1b1702a by Dalai Felinto October 10, 2018, 16:35 (GMT) |
Fix runtime error: shift of uint The warning was: runtime error: left shift of 1 by 31 places cannot be represented in type 'int' Patch by Cl�ment Foucault. |
Revision 7dc2a5a by Brecht Van Lommel October 10, 2018, 16:27 (GMT) |
Fix T57144: saving theme presets not working after recent changes. |
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